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I have a problem (IE)
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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Sun Jun 21, 2009 2:28 am    Post subject:  I have a problem (IE) Reply with quote  Mark this post and the followings unread

Im having this IE when Attack Enemy Bases here is a Description:
I was normally building my base i was the Soviets Russia, and killed some AI players (yuri and other soviet) with some kirovs and when i was attaking the last base (Allied Korea) with the same kirovs i trowed my nuclear missle at them , then attacked multiple structures at the same time with the same kirovs when BOOM sweet IE happens
Im not sure what would be the problem, but except maybe many animations would cause the problem ? cuz have added to various Explotions, Next=FIRE01 and get some slow downs,perhaps can that be the problem?

here is the except:



except.txt
 Description:
Except File

Download
 Filename:  except.txt
 Filesize:  20.74 KB
 Downloaded:  78 Time(s)


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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jun 21, 2009 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe system overload? how good is you pc as far playing YR?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 21, 2009 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Maybe system overload? how good is you pc as far playing YR?

Erm... Maybe not.

Details:
Eip:005A014D Esp:0012DEBC Ebp:00000000
Eax:00000000 Ebx:00000000 Ecx:016554E0
Edx:0165500C Esi:01655670 Edi:00000000
EFlags:00010246

If fen or other intelligent pupils of pd/dcoder are around they can use that Eip to tell you roughly what went wrong, if you're nice #Tongue

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jun 21, 2009 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah I just made a blind guess, I looked it up on ModEnc and there's no mention of it.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 21, 2009 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
blind guess

Not good.

Yeah, same.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jun 21, 2009 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Details:
Eip:005A014D Esp:0012DEBC Ebp:00000000
Eax:00000000 Ebx:00000000 Ecx:016554E0
Edx:0165500C Esi:01655670 Edi:00000000
EFlags:00010246

I think one of the conscripts looked at a tank cock-eyed. #Tongue
No. I have no idea.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jun 21, 2009 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

... Next thing someones going to say is that Yuri tricked him into thinking there was an IE or that the game is starting to think for itself, oh noes computers are revolting quickly read "How to Survive a Robot Uprising"!

Well while the robots are taking over I suggest you ask pd or dcoder about it if they aren't too busy. Maybe you can also ask them how to disassemble a robot's targeting matrix.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 21, 2009 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, probably, Orac #Tongue
not serious there darkstorm, but yeah. Best option is to wait for the knowledgeable people to take a look (if they do).

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 21, 2009 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking here I would say it's AI related...

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Sun Jun 21, 2009 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
If fen or other intelligent pupils of pd/dcoder are around they can use that Eip to tell you roughly what went wrong, if you're nice

Dont think soo but ill try, dont wanna start my mod all over again
Quote:
Looking here I would say it's AI related...

i alredy been there no one matches my EIP and i havent edited my AImd

Guess ill try my Luck with Dcoder or Pd i just hope i dont get Bashed Laughing

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 21, 2009 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't PM them, there's a thread for IEs somewhere. either post it there or wait.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Jun 21, 2009 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's somewhat difficult to debug an RA2 except with the YR engine. Though, the best I can discern is that something was unable to be placed.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 21, 2009 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use stock ra2 and yr, and 99% of the time when it IE's its a weapon problem, make sure everything is correctly placed, especially warheads, animations slow com down alot but i never had an IE cause of it.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Sun Jun 21, 2009 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
don't PM them, there's a thread for IEs somewhere. either post it there or wait.

OK i'll try to find that thread

I will try to find any problems in the .ini miself too also maybe INI validate may help Exclamation

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