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Tiberian Sun: Xpansion (TSX)
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jun 10, 2009 3:25 am    Post subject:  Tiberian Sun: Xpansion (TSX)
Subject description: Something new . . . .
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Some of you may know me for working on the brilliant project called TI making terrain amongst other things for a long time now. Well recently iv'e being thinking about creating my own terrain exansion project seems that lately ive had alot of time spare thanks to finishing college. This meant that i could actually start up my own project which replaces much of the TS terrain and adds to the theaters with more stuff for the user to play with.

After learning 3D ive being putting that to use to help me in making much more terrain for my own project ive been working on the last few days.

I will be remaking the Temperate theater and Possibly the snow theater which i have also started working on though at the moment my full attention is on getting the Temperate theater out the way.

Here are some previews for those interested.
Please note the following images are not ingame.

This shot shows the new clear terrain along with the new pavement. It also shows the new roads.


This shot shows a new set of walls.


This shot shows a new civilian building


Please note all of this is W.I.P and will be continuously worked on and improved.
Oh and any help is welcome . . .

Comments/Questions.

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Last edited by !DarkRose on Wed Jun 10, 2009 9:55 pm; edited 1 time in total

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Jun 10, 2009 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Will this be an add on, which other mods can use (terrain expansion-like), or a separate mod altogether (total-conversion-like)?

Well, either way this looks promising.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Jun 10, 2009 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

well if anyone can make this do a project like this, you can.

Wouldn't hurt though if we could get some help with XTX #Tongue

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Jun 10, 2009 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

For temperate, it'd be great if you could re-do the trees, too, and perhaps have buildings and roads that aren't completely destroyed. (So we can have both rusty cities like in TS and pristine, high-tech cities like in TW)

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jun 10, 2009 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
Will this be an add on, which other mods can use (terrain expansion-like), or a separate mod altogether (total-conversion-like)?

Well, either way this looks promising.

I would say its a Terrain Expansion so that other people can use it in their own Private/Public mods once released just like what XTX does.

And thanks Smile

Team Black wrote:
well if anyone can make this do a project like this, you can.

Wouldn't hurt though if we could get some help with XTX #Tongue

Hehe Cheers TB! Very Happy

Well whats put me off working for XTX lately is that i havent seen any progress with it for a while but im sure there has been work done thats hasnt been shown in the staff forum yet. Either way just say what you would like done and i will see about making them.

Alex06 wrote:
For temperate, it'd be great if you could re-do the trees, too, and perhaps have buildings and roads that aren't completely destroyed. (So we can have both rusty cities like in TS and pristine, high-tech cities like in TW)


I will do Trees as soon as i learn to model them #Tongue
And look above and you shall see a building and roads that havent been totally destroyed Wink
But yeah there will be normal roads and buildings and damages roads and buildings included for you Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 10, 2009 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Go DarkRose! You definitely have the abilities to pull this off. Good luck.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jun 10, 2009 9:18 am    Post subject: Reply with quote  Mark this post and the followings unread

First up, i think the logo is snazzy, simple and effective Wink

Second, finish this, becuase there are so many of these out there now, and the public needs a good finished project, TS rally lacks a good Terrain Expansion.

Good luck DR!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 10, 2009 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

So...these aren't going to TI afterall? Good they have another use.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 10, 2009 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
So...these aren't going to TI afterall? Good they have another use.


Don't know yet. DR's still deciding exactly what he's going to do with some particular pieces.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Wed Jun 10, 2009 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hyper wrote:
First up, i think the logo is snazzy, simple and effective Wink

Second, finish this, becuase there are so many of these out there now, and the public needs a good finished project, TS rally lacks a good Terrain Expansion.

Good luck DR!

Hehe Cheers Very Happy and i will be putting alot of work into this so im sure it will get finished and have releases Wink
Also if anyone wants to contribute anything towards he project then the help would be great Smile

Crimsonum wrote:
So...these aren't going to TI afterall? Good they have another use.

I never said there were going to TI, i only showed this work in my work thread in the staff forum thats all, everythings just for this project alone Wink


Anyway heres some more previews of the work done so far for those of you interested.

In this screenshot is the new versions of the roads i have been making aswell as three new Rocks i have made.


Here you will see a preview of what could replace the snow theater, this was just a test to see how it would turn out but i though i would show it anyway.


In this shot is a collection of Grey and Brown rocks that i created in various sizes.


This is a little preview of another new building i created for the project which is in the same style as the other building i made.


Once again all of this is W.I.P and will be continuously worked on and improved.
And remember any help is welcome #Tongue

Comments/Questions.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Wed Jun 10, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks cool to my tastes. Wonder how the maps would look remade with the terrain #Tongue

And the snow tiles can be a bit more lumpy.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jun 11, 2009 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I Have a snow bump map you could use for your snow tiles, catch me on MSN and I'll send it to you.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Jun 12, 2009 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I Have a snow bump map you could use for your snow tiles, catch me on MSN and I'll send it to you.


Ahh cheers youll have to send that so i can check it out #Tongue

Anyway here be more previews:

This one shows the New roads at their latest version, they have now being dakened slightly, also you will be able to see Worn-out/Damaged type roads aswell. Plus two of the new rocks.


In this screenshot you will see two of the new buildings, the new roads, rocks and part of the new low pavement cliffs. Aswell as that you will also see a new version of water i have being testing with the roads acting as a shore.


And heres the last screenshot for today showing the new pavement and the new clear sets with the clear ramps being completed.


Ill be getting ingames of this work soon to show.

Comments/Questions.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Jun 12, 2009 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

The damaged roads look a bit strange IMO. As if, instead of wearing away, they look cleanly lowered, by only a little. Please add cracks or some actual sign of damage instead of just a little dirt/sand on top #Tongue

Stilll, the roads are good. The rest of the terrain is all great; nothing else needs improvement IMO.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Jun 12, 2009 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
The damaged roads look a bit strange IMO. As if, instead of wearing away, they look cleanly sunken. Please add cracks or some actual sign of damage instead of just a little dirt/sand on top #Tongue

Stilll, the roads are good. The rest of the terrain is all great; nothing else needs improvement IMO.


Ahhh yes i know what you mean about those roads i been meaning to add more damage to them #Tongue Ill get it done and check back with an updated set soon Wink

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jun 12, 2009 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

!DarkRose wrote:
Well whats put me off working for XTX lately is that i havent seen any progress with it for a while but im sure there has been work done thats hasnt been shown in the staff forum yet. Either way just say what you would like done and i will see about making them.


And that would be my fault. I planned on doing stuff for everything I'm involved in (TI, Odyssey, XTX, and Helios War) when i got here to Iraq, problem is we have YET to get internet in our rooms (Although, we start the wiring process tomorrow and should have the satellite by the end of the week.). Once that happens, I can start making minor stuff.

My biggest problem is the fact that my younger brother has yet get a USB drive or similar to send me 3ds max 9, and CS3. Downloading them isn't an option as the internet will be strictly limited to 256kb/s.

(although, if anyone has those and is willing to send those on a USB drive to me, I would be more than grateful to return your drive to you and become pen pals while in Iraq. Very Happy PM for address.)

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jun 15, 2009 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Heres another preview showing the buildings together including new two new buildings i havent shown before.



EDIT:
Barrelss!! xD


More to come soon, and a possible planned Desert theater which ive already started to go along with the Temperate and Snow theaters.

Comments.

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Mon Jun 15, 2009 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I've always wanted to see a civilian building set that make a little business park style thing, great stuff DR!

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Jun 15, 2009 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

the roof of the buildings bug me a bit, they go too well with the default ground...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jun 15, 2009 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good stuff there man,but I dislike the textures you use.They look...too..;rock like.Too sharp,I guess.Add more blur.

Also,the buildings look too kinda...I don't know.They look like cubes to which you used the boolean modifier.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Jun 16, 2009 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking nice. Although the damaged roads do need some damage, I actually do think the sand covering them looks nice - it might actually be a great addition to have some undamaged roads covered with sand like this, since that would highlight how unkept the wasteland of Tiberian Sun's temperate theatre is. I am also ambivalent towards the buildings and the criticism thereof. There are plenty of places where you can find buildings which are just rectangles, but perhaps you can at least add some scratches and cracks here and there, maybe a broken corner or so, to show how run-down they are. I also like how the tops of the buildings are somewhat sandy looking, since that suggests that they've accumulated it over a fair time from the surroundings and the wind - erosion. But you could exemplify this further by having higher concentrations of sand on top in some parts and not in others, to show that the weather is never uniform, and that you haven't just applied a fairly uniform texture to a plane. Good work however, hope those suggestions help!

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Tue Jun 16, 2009 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

j4m3sb0nd wrote:
Looking nice. Although the damaged roads do need some damage, I actually do think the sand covering them looks nice - it might actually be a great addition to have some undamaged roads covered with sand like this, since that would highlight how unkept the wasteland of Tiberian Sun's temperate theatre is. I am also ambivalent towards the buildings and the criticism thereof. There are plenty of places where you can find buildings which are just rectangles, but perhaps you can at least add some scratches and cracks here and there, maybe a broken corner or so, to show how run-down they are. I also like how the tops of the buildings are somewhat sandy looking, since that suggests that they've accumulated it over a fair time from the surroundings and the wind - erosion. But you could exemplify this further by having higher concentrations of sand on top in some parts and not in others, to show that the weather is never uniform, and that you haven't just applied a fairly uniform texture to a plane. Good work however, hope those suggestions help!


heh cheers for that j4m3sb0nd Very Happy
And thats exactly what i was aiming for with the top of the buildings, you pretty much summed up everything i was aiming for with everything. #Tongue

All buildings will have a damaged look to them its just that hadn't got round to doing it to any of the buildings so far.
But heres the latest version of one of the buildings finally with some damage to it. #Tongue



Comments/Questions.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jun 16, 2009 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Waaaaay better.

Oh,and send me your MSN.It would be nice to have somebody experienced to which I could show my stuff #Tongue

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Tue Jun 16, 2009 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

My MSN is in the email button on the botton of each of my posts #Tongue
But ill send it via PM anyway and cheers for the comment #Tongue

I agree it does look much better, ill get onto giving the rest of the buildings a damaged look laters on today.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jun 16, 2009 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent, a touch of photoshop can do wonders.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Jun 18, 2009 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Ive slighty damaged two other buildings now to go with the first one i did.

Here is a screenshot showing all three that have been editied so far along with a Bunch 'O' Barrels.


All three of these are also ingame too and ready to be shown as part of the first ingame shot of TSX.

Comments/Questions.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 18, 2009 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

They are so dark...

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jun 18, 2009 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

They certainly fit in the post apocalyptic like Tiberian Sun, maybe introduction of a more temperate theater like in RA2 with grass

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jun 18, 2009 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
They are so dark...


That's so that they fit with DR's terrain. The entire theater will have a different darker style than TS.
Excellent work by the way mate, looking forward to seeing more. Smile

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jun 22, 2009 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Another preview here this was taken from Final Sun though.

Here you can see the new Clear, Pavement, Roads, Buildings, Road ends (which will be remade)
Aswell as the new Cracked Clear tiles.


Comments/Questions.

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Dubzac
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Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Jun 22, 2009 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

I will keep my eye on this, it has got my attention

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Mon Jun 22, 2009 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

The cracked tiles could do with being a bit more noticeable, had you not mentioned them I would've though it was a clear tile.

Other than that impressive stuff, the new damaged look to the buildings is incredibly swish as well. Great job Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jun 22, 2009 10:47 am    Post subject: Reply with quote  Mark this post and the followings unread

So pretty. I love the gritty feeling, it feels just like Derelict Soil did back in the day.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 22, 2009 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

i only dislike that the roof of the buildings looks the same as the normal ground. This way they blend too much and it's difficult to see the border of the roof and discern the building from the normal ground.

Other than that good work. Smile

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0warfighter0
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Joined: 07 Dec 2007
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PostPosted: Mon Jun 22, 2009 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess it's a bit to dark for my tastes, it is a good idea to redo the original terrain though.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Mon Jun 22, 2009 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Terrain (clear) looks too grey/rocky IMO, buildings are nice

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Robopope99
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Joined: 05 Feb 2007

PostPosted: Mon Jun 22, 2009 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

you are improving slowly but surely- keep it up- I think everything may be a little too blurred or could be sharper but it seems as you progress these changes are being made.

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