Posted: Wed Jun 10, 2009 3:25 am Post subject:
Tiberian Sun: Xpansion (TSX)
Subject description: Something new . . . .
Some of you may know me for working on the brilliant project called TI making terrain amongst other things for a long time now. Well recently iv'e being thinking about creating my own terrain exansion project seems that lately ive had alot of time spare thanks to finishing college. This meant that i could actually start up my own project which replaces much of the TS terrain and adds to the theaters with more stuff for the user to play with.
After learning 3D ive being putting that to use to help me in making much more terrain for my own project ive been working on the last few days.
I will be remaking the Temperate theater and Possibly the snow theater which i have also started working on though at the moment my full attention is on getting the Temperate theater out the way.
Here are some previews for those interested.
Please note the following images are not ingame.
This shot shows the new clear terrain along with the new pavement. It also shows the new roads.
This shot shows a new set of walls.
This shot shows a new civilian building
Please note all of this is W.I.P and will be continuously worked on and improved.
Oh and any help is welcome . . .
Comments/Questions. _________________
Silly taco fumbling unicorns nocturnally launch basketballs, Hell March. Last edited by !DarkRose on Wed Jun 10, 2009 9:55 pm; edited 1 time in total QUICK_EDIT
For temperate, it'd be great if you could re-do the trees, too, and perhaps have buildings and roads that aren't completely destroyed. (So we can have both rusty cities like in TS and pristine, high-tech cities like in TW) QUICK_EDIT
Will this be an add on, which other mods can use (terrain expansion-like), or a separate mod altogether (total-conversion-like)?
Well, either way this looks promising.
I would say its a Terrain Expansion so that other people can use it in their own Private/Public mods once released just like what XTX does.
And thanks
Team Black wrote:
well if anyone can make this do a project like this, you can.
Wouldn't hurt though if we could get some help with XTX
Hehe Cheers TB!
Well whats put me off working for XTX lately is that i havent seen any progress with it for a while but im sure there has been work done thats hasnt been shown in the staff forum yet. Either way just say what you would like done and i will see about making them.
Alex06 wrote:
For temperate, it'd be great if you could re-do the trees, too, and perhaps have buildings and roads that aren't completely destroyed. (So we can have both rusty cities like in TS and pristine, high-tech cities like in TW)
I will do Trees as soon as i learn to model them
And look above and you shall see a building and roads that havent been totally destroyed
But yeah there will be normal roads and buildings and damages roads and buildings included for you _________________
First up, i think the logo is snazzy, simple and effective
Second, finish this, becuase there are so many of these out there now, and the public needs a good finished project, TS rally lacks a good Terrain Expansion.
First up, i think the logo is snazzy, simple and effective
Second, finish this, becuase there are so many of these out there now, and the public needs a good finished project, TS rally lacks a good Terrain Expansion.
Good luck DR!
Hehe Cheers and i will be putting alot of work into this so im sure it will get finished and have releases
Also if anyone wants to contribute anything towards he project then the help would be great
Crimsonum wrote:
So...these aren't going to TI afterall? Good they have another use.
I never said there were going to TI, i only showed this work in my work thread in the staff forum thats all, everythings just for this project alone
Anyway heres some more previews of the work done so far for those of you interested.
In this screenshot is the new versions of the roads i have been making aswell as three new Rocks i have made.
Here you will see a preview of what could replace the snow theater, this was just a test to see how it would turn out but i though i would show it anyway.
In this shot is a collection of Grey and Brown rocks that i created in various sizes.
This is a little preview of another new building i created for the project which is in the same style as the other building i made.
Once again all of this is W.I.P and will be continuously worked on and improved.
And remember any help is welcome
I Have a snow bump map you could use for your snow tiles, catch me on MSN and I'll send it to you.
Ahh cheers youll have to send that so i can check it out
Anyway here be more previews:
This one shows the New roads at their latest version, they have now being dakened slightly, also you will be able to see Worn-out/Damaged type roads aswell. Plus two of the new rocks.
In this screenshot you will see two of the new buildings, the new roads, rocks and part of the new low pavement cliffs. Aswell as that you will also see a new version of water i have being testing with the roads acting as a shore.
And heres the last screenshot for today showing the new pavement and the new clear sets with the clear ramps being completed.
The damaged roads look a bit strange IMO. As if, instead of wearing away, they look cleanly lowered, by only a little. Please add cracks or some actual sign of damage instead of just a little dirt/sand on top
Stilll, the roads are good. The rest of the terrain is all great; nothing else needs improvement IMO. QUICK_EDIT
The damaged roads look a bit strange IMO. As if, instead of wearing away, they look cleanly sunken. Please add cracks or some actual sign of damage instead of just a little dirt/sand on top
Stilll, the roads are good. The rest of the terrain is all great; nothing else needs improvement IMO.
Ahhh yes i know what you mean about those roads i been meaning to add more damage to them Ill get it done and check back with an updated set soon _________________
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Jun 12, 2009 4:42 pm Post subject:
!DarkRose wrote:
Well whats put me off working for XTX lately is that i havent seen any progress with it for a while but im sure there has been work done thats hasnt been shown in the staff forum yet. Either way just say what you would like done and i will see about making them.
And that would be my fault. I planned on doing stuff for everything I'm involved in (TI, Odyssey, XTX, and Helios War) when i got here to Iraq, problem is we have YET to get internet in our rooms (Although, we start the wiring process tomorrow and should have the satellite by the end of the week.). Once that happens, I can start making minor stuff.
My biggest problem is the fact that my younger brother has yet get a USB drive or similar to send me 3ds max 9, and CS3. Downloading them isn't an option as the internet will be strictly limited to 256kb/s.
(although, if anyone has those and is willing to send those on a USB drive to me, I would be more than grateful to return your drive to you and become pen pals while in Iraq. PM for address.) _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Looking nice. Although the damaged roads do need some damage, I actually do think the sand covering them looks nice - it might actually be a great addition to have some undamaged roads covered with sand like this, since that would highlight how unkept the wasteland of Tiberian Sun's temperate theatre is. I am also ambivalent towards the buildings and the criticism thereof. There are plenty of places where you can find buildings which are just rectangles, but perhaps you can at least add some scratches and cracks here and there, maybe a broken corner or so, to show how run-down they are. I also like how the tops of the buildings are somewhat sandy looking, since that suggests that they've accumulated it over a fair time from the surroundings and the wind - erosion. But you could exemplify this further by having higher concentrations of sand on top in some parts and not in others, to show that the weather is never uniform, and that you haven't just applied a fairly uniform texture to a plane. Good work however, hope those suggestions help! QUICK_EDIT
Looking nice. Although the damaged roads do need some damage, I actually do think the sand covering them looks nice - it might actually be a great addition to have some undamaged roads covered with sand like this, since that would highlight how unkept the wasteland of Tiberian Sun's temperate theatre is. I am also ambivalent towards the buildings and the criticism thereof. There are plenty of places where you can find buildings which are just rectangles, but perhaps you can at least add some scratches and cracks here and there, maybe a broken corner or so, to show how run-down they are. I also like how the tops of the buildings are somewhat sandy looking, since that suggests that they've accumulated it over a fair time from the surroundings and the wind - erosion. But you could exemplify this further by having higher concentrations of sand on top in some parts and not in others, to show that the weather is never uniform, and that you haven't just applied a fairly uniform texture to a plane. Good work however, hope those suggestions help!
heh cheers for that j4m3sb0nd
And thats exactly what i was aiming for with the top of the buildings, you pretty much summed up everything i was aiming for with everything.
All buildings will have a damaged look to them its just that hadn't got round to doing it to any of the buildings so far.
But heres the latest version of one of the buildings finally with some damage to it.
That's so that they fit with DR's terrain. The entire theater will have a different darker style than TS.
Excellent work by the way mate, looking forward to seeing more. QUICK_EDIT
I will keep my eye on this, it has got my attention _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
Joined: 03 Dec 2008 Location: Your Mum Dragons: Lame
Posted: Mon Jun 22, 2009 8:11 am Post subject:
The cracked tiles could do with being a bit more noticeable, had you not mentioned them I would've though it was a clear tile.
Other than that impressive stuff, the new damaged look to the buildings is incredibly swish as well. Great job _________________ DIAB: Dragons are lame.
i only dislike that the roof of the buildings looks the same as the normal ground. This way they blend too much and it's difficult to see the border of the roof and discern the building from the normal ground.
you are improving slowly but surely- keep it up- I think everything may be a little too blurred or could be sharper but it seems as you progress these changes are being made. _________________
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