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HumGunner
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Jun 20, 2009 4:59 am    Post subject:  HumGunner Reply with quote  Mark this post and the followings unread

just something I threw together, didnt add much detail cause I am not going to use it now, so if ya want detail you'll have to add it yourself. but for best results i recommend using the gatling weapon.

Last edited by crevio on Thu Nov 26, 2009 8:08 am; edited 2 times in total

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Jun 20, 2009 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Although slapped together you should try to do some work on it, its open which it really shouldn't be, its too wide and long in relation to the height.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Jun 20, 2009 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

BIG!

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 20, 2009 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

UGLY.
Way too big, staircase effect on front.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Jun 20, 2009 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big, ugly and too wide........... Did I mention big?

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Jun 20, 2009 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

More description: Big and ugly!(sorry for insulting), i suggest you remake it.

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sat Jun 20, 2009 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

good

but a little fat Very Happy

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 20, 2009 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hate it.
Work hard on getting every design principle right, then redo it entirely.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Jun 20, 2009 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is it so wide?

Change the units pixel amount.Then mirror it and shrink it a bit.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sat Jun 20, 2009 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

aw lol its fat. xD

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Jun 21, 2009 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Its big, wide...and makes me wanna listen to a tune of Low Laughing

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 21, 2009 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I wasnt going to do anything else with this vehicle, as stated wayyyyyyyyyyyyy up above, but managed to squeeze in some extra time to fix it up just a tad. This is the final ver, so if ya dont like it, oh well zip your lips and dont use it!

Last edited by crevio on Thu Nov 26, 2009 8:06 am; edited 1 time in total

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Jun 21, 2009 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I haz a nicer onez

Looks WAY better.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jun 21, 2009 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks much better, though I dislike having open windows, very good job other than that.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jun 21, 2009 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now it might be a little too skinny. And the rear side of the vehicle is kinda weird too Surprised

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sun Jun 21, 2009 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

hahaha, lmfao.....to fat, to skinny, its just right for me! and the rear is like that for a reason, the bumper, 2 antennas, and a opened hatch for the soldier to man the gatlin gun, I made the vehicle open inside to resemble a real vehicle, it had a seat and steering wheel, but after resizing it i didnt bother to readd them. so and like i said this is my final ver. nothing else will be changed. if you like what you see feel free to use and change as you like....

and the reason I changed the name is because if ya look closely it more resembles a VW Bug more than a hummer, lol.... Laughing

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jun 21, 2009 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

As a voxel it is good,but,as a voxel for RA2 it still is too big.It is same size as a building.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jun 22, 2009 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

make the size more like an ifv or maybe a bit smaller :/

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Jun 22, 2009 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

actually i was going to make it smaller but the voxel III editor only lets you size up not size down, so in order to make smaller i'd have to redo the whole thing and im not up for that, sorry..

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 22, 2009 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

go in the voxel properties and reduce the voxel bounds Min X,Y,Z and Max X,Y,Z.
e.g. a voxel which has a length of 100x, can be shrinked ingame to half the length if you change MinX: -25 and MaxX: 25 (-25 to 25 is only 50)

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Jun 22, 2009 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could you write a tutorial on vxl bounds in VSEIII? I kinda know how to do it, but a more in depth tutorial would help.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Jun 23, 2009 6:02 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
actually i was going to make it smaller but the voxel III editor only lets you size up not size down, so in order to make smaller i'd have to redo the whole thing and im not up for that, sorry..


Ever heared of hva voxel bounds ?. they allow you to size down..... for goodness sake doesn't anyone know this?.

Your hummer needs to be no higher than half of a allied powerplant.
Otherwise its too big. Colour is good shape is good but it needs curves not just texture i do advise adding more props as well but okay over all.

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