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mmchbarl
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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Mon Jun 22, 2009 6:50 pm    Post subject:  mmchbarl
Subject description: its not in the game
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made a new Barrel for the titan but it dosent show up ingame, infacted theres no barrel at all !! . i put it in a mix folder called ecache02 and i dont no what els to do. can eny one help me ?

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Jun 22, 2009 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

walker/mechs have to have barl in the same vxl file, not a separate barl.vxl file

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Mon Jun 22, 2009 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Renegangsta wrote:
walker/mechs have to have barl in the same vxl file, not a separate barl.vxl file



how can you do that when the titan body and legs is in a shp file and the barl is in vxl file ?

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Jun 22, 2009 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

oi, i must be thinking of a mod that was like that ಠ_ಠ
then the name of the ecache file needs changing try ecache12.mix
theres a thread about naming the mix fiels somewhere...

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Jun 22, 2009 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

fond ot, hor yo go link

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Mon Jun 22, 2009 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

still don work theres a pic if it helps



i wen i made this new barl it was a little bit bigger than the original so will this effect the art and rules. is that why its not working

rules

; Medium Mech
[MMCH]
Name=Titan
WalkRate=2
Image=MMCH
Prerequisite=GAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=no
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=GDI
Cost=800
Points=25
ROT=5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
EliteAbilities=SENSORS
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13



art

[MMCH]
;Image=MMECH
Voxel=no
Remapable=yes
Cameo=MMCHICON
PrimaryFireFLH=20,-50,100
;UseTurretShadow=yes
PBarrelLength=250
SBarrelLength=250
TurretOffset=-16
WalkFrames=15


lol dont no if eny of this info is helping but oh well it might Very Happy



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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Jun 22, 2009 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

does the barl work being in just the TS directory?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jun 22, 2009 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

joe, you've messed something up, put the old art and rules code back, and put mmchbarl.hva and mmchbarl.vxl in an expandXX.mix (XX=02-99).

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Mon Jun 22, 2009 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

because the barl is a bit bigger does this mean the original code of art ini wont work

art barrel length

PBarrelLength=250
SBarrelLength=250

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Mon Jun 22, 2009 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
joe, you've messed something up, put the old art and rules code back, and put mmchbarl.hva and mmchbarl.vxl in an expandXX.mix (XX=02-99).



ok i did what you said and it still dont work Mad is there eny thing els i did wrong Question lol i wish modding was more simple

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jun 22, 2009 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

first, get it working. The screenshot made me think you broke something, messing with that can come second.

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Mon Jun 22, 2009 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
first, get it working. The screenshot made me think you broke something, messing with that can come second.


i havent toched eny thing i backed up the hole game and deleted the old one to try fix it but it still wont work. having vista wont have eny thing to do with it will it will it.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jun 22, 2009 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah, shouldn't do. Check that the files are not corrupt and you have put them in the TS folder.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 22, 2009 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never ever change any of the original mix files! (except you really know what you're doing Wink )

-Restore the original ini code of the titan.
PBarrelLength (for primary weapon) and SBarrelLength (for secondary) have nothing to do with the voxel. They are just telling the game from where to start the bullet and where it should draw the muzzle flash anim. (they are just an extension to the FireFLH keys and were meant to compensate the tilting barrel, which obviously doesn't work)

-make sure you name your barrel the same as the original (mmchbarl.vxl /.hva)

-place your barrels vxl/hva in an expandXX.mix (ecacheXX.mix should work too, but i'm not 100% sure) with XX being 02-99

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Tue Jun 23, 2009 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

ok, i reinstalled the game so nothings been changed the hva and the vxl are the correct name, and i put them in a mix file called expand02... BUT it still dont work, i can only seem to edit the barl with out changing its size, if i change its size it disappears from the game.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 23, 2009 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

upload your barrel here so experienced voxeler can test it. Wink

-from my very early modding (8 years ago Very Happy ) i remember that i had problems with small voxel. There weren't shown or gave an IE. I don't know if it was "Will's VXL Editor b4a" who messed up the voxel or if TS had problems with very small voxel.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Thu Jun 25, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok, sorry for not replying for so long, kinda fogot.

yea so here is the barl



mmchbarl.vxl
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 Filename:  mmchbarl.vxl
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