Posted: Tue Jun 23, 2009 3:22 pm Post subject:
Why can't I build this?! And WTF does the enemy has my MCV?!
Subject description: WHY?!?!
Rats! More probs For some reason I can't build the Battle Lab which is owned by my new custom country Code as follows:
Code:
[IATECH]
UIName=Name:IATECH
Name=Soviet Battle Lab
BuildCat=Tech
Prerequisite=IAWEAP,IARADR,IACNST
Strength=500
Image=NATECH
Armor=wood
TechLevel=7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Illuminati,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ForceShieldSpecial
Take note that the code has TechLevel=7 and Prerequisite=IAWEAP,IARADR,IACNST (these structures exists!) tags in it. It SHOULD be available when all of the prerequisite structures have been built but it doesn't appear in the sidebar (WTF?!?!) Also, its already included in the [BuildingTypes] list so it SHOULD be available, but NOOOOO, it wasn't! Any help?
Also, how do I prevent other Soviet countries starting off with my new country's MCV? (My new country has it's own MCV but other Soviets (my new country was once Cuba) also has it as a starting unit, along side their own MCV ) _________________ The future belongs to The Forgotten!
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Thu Jun 25, 2009 5:38 am Post subject:
Just a note, if you're creating new buildings with an old one that exists (like a new Battle Lab), always search for the old ones name so you can find where that's been put, and put your own Battle Lab there too (except on some Prerequisites of units of course)...Sorry if this sounds confusing. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
Great! I can build the battle lab now But now my only problem is that enemy soviets also have my new faction's MCV at the start of the game Here is it's code:
Code:
[IMCV]
UIName=Name:IMCV
Name=Illuminati Construction Vehicle
Prerequisite=IAWEAP,IADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=IACNST
TechLevel=10
Sight=6
Speed=4
Owner=Illuminati
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
What should I do so that enemy soviets don't start with it? (they still build a base with their own MCV btw...) _________________ The future belongs to The Forgotten!
Posted: Fri Jun 26, 2009 1:13 pm Post subject:
Whats with the transporters?
My technical and buffalo transport does not show pipscales ingame The tags needed for transport units are ALREADY in both units coding. Heres their coding:
Code:
; Technical
[TECHNI]
UIName=Name:TECHNI
Name=Technical
Image=TECHNI
Prerequisite=IAWEAP
Primary=50cal
Strength=198
Category=Transport
Armor=heavy
Turret=yes
IsTilter=yes
DeployTime=.022
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
AllowedToStartInMultiplayer=no
Sight=8;6
Passengers=3
Pipscale=Passengers
Speed=9
CrateGoodie=no
Crusher=yes
Owner=Illuminati
Cost=500
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
SizeLimit=2
OpportunityFire=yes
ElitePrimary=50calE
BuildTimeMultiplier=1.5;Individual control of build time
Bunkerable=no
;Buffalo Transport
[BUF]
UIName=Name:BUF
Name=Buffalo Transport
Image=BUF
Prerequisite=IAWEAP,IATECH
Primary=20mmRapid
Strength=250
Category=AFV
Armor=heavy
Turret=yes
Pipscale=Passengers
Passengers=6
OpenTopped=yes
DeployTime=.022
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=3
Sight=8
Speed=5
CrateGoodie=no
Owner=Illuminati
Cost=1300
Soylent=1300
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
SizeLimit=2
Help anyone?
Also I still don't know how to solve that MCV problem _________________ The future belongs to The Forgotten!
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum