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PrimaryFireFLH
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Jun 27, 2009 5:11 am    Post subject:  PrimaryFireFLH Reply with quote  Mark this post and the followings unread

Does anyone know if there is a tool that lets you know what your PrimaryFireFLH needs to be? or if not is there a way to figure it out?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Jun 27, 2009 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Trial and Error.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 27, 2009 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Also, don't forget PBarrelLength and PBarrelThickness.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Sat Jun 27, 2009 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

What does PBarrelLength and PBarrelThickness do? i serched in ModEnc and i did not find anything Sad

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jun 27, 2009 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

In TS PBarrelLength and SBarrelLength are used to compensate the tilting of the voxel barrel. So if you have a separate barrel, the FireFLH key should be set to the exact rotation point of the barrel (the joint around which the barrel tilts). Then the BarrelLength goes from this rotation point to the end of the barrel to define the firing point and therefor defining the length of the barrel.

However i have no clue what PBarrelThickness could do.

@ crevio
forum search helps. Wink take a look here
the following might also help to set the FLH
1. shoot to the left and right to see where the bullet starts and to adjust the height (H value)
2. shoot up/down to adjust the lateral (L value)
3. shoot to the left and right to adjust the front/forward (F value)
for each step you have to test it ingame and see if your setting is correct. Then go to the next one until all 3 are set.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Jun 27, 2009 3:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uh, I am fairly certain that BarrelLength is irrelevant in RA2.
The logic attached to barrels (actually aiming at the target with them, etc) is gone.

Atleast I have gotten away with never using anything like PBarrelLength, etc for the years I have modded YR.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 27, 2009 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
However i have no clue what PBarrelThickness could do.


Neither have I, yet it appears in the exe, and IIRC, I've seen it used somewhere, on some voxel's art section....

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Sat Jun 27, 2009 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks! guys

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 27, 2009 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I think it went in RA2, shame as I could use AA guns that actually aim at their targets...

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 27, 2009 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since this is related, how much is a lepton (in voxel units)?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 27, 2009 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

6 leptons=1 voxel IIRC

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 27, 2009 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the info Wink

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Jun 27, 2009 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

That helps me too, thanks.

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