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voxel stuff
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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Sun Jun 28, 2009 12:13 am    Post subject:  voxel stuff Reply with quote  Mark this post and the followings unread

ive bean working on my first voxel for a long time... BUT, i dont no how to work this hva program. if some one could send a link of a tutorial that would be great !!

i tride to get the voxel up on the game eny way. so just renamed some hva files, i think i renamed 1tnk files and for some reason it was invisible and there was just a shadow

heres some codes


art

[TANK]
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,100


rules

; GDI Battle Tank
[TANK]
Name=GDI Battle Tank
Prerequisite=GAWEAP
Primary=120mm
Strength=800
Category=AFV
TargetLaser=yes
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=1
Sight=6
Speed=4
Owner=GDI
Cost=1700
Points=60
ROT=5
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15


also i made this, in the rules not having a clue if it made eny effect.

[TANKTURRET]
Name=tank turret
ShareTurretData=yes
ShareSource=TANK
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas

my voxel has a turret and thats it, i dont no if it needs to have a barl.

i will send a pic of ingame if that helps

also i will send my voxel just incase theres eny thing rong with it.



Untitled.jpg
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 Viewed:  1548 Time(s)

Untitled.jpg



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 28, 2009 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

you need an art entry called [TANK] fool #Tongue

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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Sun Jun 28, 2009 12:16 am    Post subject: Re: voxel stuff Reply with quote  Mark this post and the followings unread

voxel



expand02.mix
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 Filename:  expand02.mix
 Filesize:  71.45 KB
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joebaptiste
Medic


Joined: 13 May 2009

PostPosted: Sun Jun 28, 2009 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
you need an art entry called [TANK] fool #Tongue


i have


[TANK]
Voxel=yes
Remapable=yes
PrimaryFireFLH=0,0,100

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jun 28, 2009 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

delete the hva file
open the vxl with hva-builder and create a new working hva.

the [TANKTURRET] is useless, since you haven't assigned this voxel debris to your unit. However you should delete this section if you don't know what to do with it, because voxel debris can cause an IE with false settings.

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