Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 1:41 pm
All times are UTC + 0
NOD Laser Truck
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Jun 29, 2009 11:59 pm    Post subject:  NOD Laser Truck
Subject description: RA2/TS
Reply with quote  Mark this post and the followings unread

my new projeckt Smile

it will get a charge animation if its complete



NODLT_000.gif
 Description:
 Filesize:  636.26 KB
 Viewed:  1895 Time(s)

NODLT_000.gif



Unbenannt-2.png
 Description:
 Filesize:  39.36 KB
 Viewed:  1895 Time(s)

Unbenannt-2.png



Back to top
View user's profile Send private message Visit poster's website
Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue Jun 30, 2009 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Beam cannon remake looks good Very Happy

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 30, 2009 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

the design is promising, though the laser could be a bit less round so it resembles more the angular style of the Obelisk of Nod.

The texture on the drivers-cabine looks too blurry. You should sharpen it more. The manual antialiasing on a texture shouldn't go over more than 2 or 3 voxel so there is still some detail visible ingame.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jun 30, 2009 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

update..

and @LKO its an good idea ... i will try to make it less round Smile



NODLT_000.gif
 Description:
 Filesize:  573.08 KB
 Viewed:  1843 Time(s)

NODLT_000.gif



Unbenannt-2.png
 Description:
 Filesize:  35.59 KB
 Viewed:  1843 Time(s)

Unbenannt-2.png



Back to top
View user's profile Send private message Visit poster's website
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jun 30, 2009 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

like that?



Unbenannt-2.png
 Description:
 Filesize:  25.48 KB
 Viewed:  1830 Time(s)

Unbenannt-2.png



Back to top
View user's profile Send private message Visit poster's website
need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jun 30, 2009 12:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why green, or yellow? Just make it black / grey / whatever, but not such colors that don't fit (atleast in my opinion).

_________________
☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭

Back to top
View user's profile Send private message Visit poster's website
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jun 30, 2009 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:
Why green, or yellow? Just make it black / grey / whatever, but not such colors that don't fit (atleast in my opinion).


thats the player colur #Tongue ... just to show whats "nod laser red" and whats not

Back to top
View user's profile Send private message Visit poster's website
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jun 30, 2009 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

now the charge animantion #Tongue



SCRN0000.gif
 Description:
 Filesize:  195.8 KB
 Viewed:  1809 Time(s)

SCRN0000.gif



Back to top
View user's profile Send private message Visit poster's website
need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jun 30, 2009 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah ok. #Tongue I was already wondering where the remap was. Nice vehicle then.

_________________
☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭

Back to top
View user's profile Send private message Visit poster's website
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 30, 2009 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

That turned out really great. The chargeanim is very cool too.

Now i think it needs only some small changes on the texture and maybe some more detail on the laser for being spotlight worthy.
e.g.
-some front and rear lights
-a decent remap stripe on the front (maybe along the bumper), so you can see the player color when facing south too

-instead of the fading grey segments on the laser you should make the actual shape like separate segments, which start big and go smaller to the front (e.g. 1-2 voxel smaller on the dark end and 1-2 voxel bigger on the bright end)
-some small wires from the chassis up to the laser would be cool too. maybe even add some small electric sparks around them during the charge anim

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jun 30, 2009 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

i will add some lights and try the fragments but i think it may become messy if i give it to much details ... so we will see Smile

Back to top
View user's profile Send private message Visit poster's website
partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Jun 30, 2009 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

My Grizzly has also many details, but I don't think it's messy (even that my old attempt on RA3 Hammer Tank has many details, but they were almost of the same colour as background colour).

It depends on contrast level.

_________________

Don't blame the others if you haven't checked your own (in)ability in the first case.

Back to top
View user's profile Send private message
ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Tue Jun 30, 2009 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm.. i think its too small ... or i got to make less segments



Unbenannt-2.png
 Description:
 Filesize:  31.72 KB
 Viewed:  1737 Time(s)

Unbenannt-2.png



Back to top
View user's profile Send private message Visit poster's website
Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Jun 30, 2009 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

The laser looks better now. take off the remap on the front it doesn't look good and you don't need it, you can see the remap on the sides clearly. make the lights on the back a 4 voxel square so they show up better. And make the red on the laser the last 2 reds because it's not turned on all the time is it?

Well that's all for now.

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2178s ][ Queries: 20 (0.0166s) ][ Debug on ]