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Radiation stays? Why?
Moderators: Global Moderators, Red Alert 2 Moderators
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Bugsey827
Grenadier


Joined: 15 Apr 2008

PostPosted: Tue Jun 30, 2009 10:56 am    Post subject:  Radiation stays? Why?
Subject description: Radiation never goes away.
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Well... I just made a subterranean demolition truck for my mod, obviously it's not as powerful as a regular demo truck Wink
BUT, when it exploded in the enemy base (next to their barracks) the barracks survived, and the radiation stayed there got at least 5 minutes. And any soldier in the radiation would be 'hit' twice by the radiation before dieing. Was quite funny seeing infantry coming out of the barracks and instantly melting, even rocketters! But I rather it wouldn't.

[Demobomb2]
Damage=100
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=100
Warhead=Demobomb2WH
Report=DemoTruckDie
Suicide=yes

[Demobomb2WH]
CellSpread=3
PercentAtMax=.1 ;was .25
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP

^ Anything wrong with that? ^

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue Jun 30, 2009 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Give it a low RadLevel.

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jun 30, 2009 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

100 is very low. 500 is the maximum and it disappears after, well, 20 / 30 seconds (somewhere inbetween that). So...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jun 30, 2009 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you changed the [Radiation] part of rulesmd.ini?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Jun 30, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you playing on Sinkhole by chance?

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Jun 30, 2009 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had this problem once back in the day, and I believe it was like Dutchygamer said, it had to do with me fiddling around with the [Radiation] settings in the Rules.ini. except I managed to make mine to never disappear, now that was funny Laughing after about 5 min into the game, and several parabombs and nuke bombs later, the whole map was 1 big radiation mess....

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Wed Jul 01, 2009 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

because its radioactive

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