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New program in alpha stage
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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Oct 02, 2003 4:43 am    Post subject:  New program in alpha stage Reply with quote  Mark this post and the followings unread

I found a few spare hours and made this: The infantry Animator (infantry viewer). It's still alpha, so readme first. Feeedback welcome.



anim.rar
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 Filename:  anim.rar
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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Mon Oct 06, 2003 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

how about make it so it looks at the sequence and then it displays all of the buttons that apply?

Can you make it so that you can edit the sequence from within the program?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Oct 06, 2003 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Easy to do... if only I had time for everything... Damn, I shouldn't have started all them simultaneously Sad Anyway, I'll do it soon.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Oct 06, 2003 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG... I loaded a file which did not have enough frames.
My whole screen was flooded with these error windows:

The only way to stop it freezing my comp was to Control+Alt+Delete.



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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Oct 06, 2003 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well.. I stated it's an alpha, so any bugs are possible (I'm sorry for any inconvenience). This bug is acknowledged and being fixed.

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Mon Oct 06, 2003 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, it happened to me too, but i already told nobody about it via MSN, in the words of Nobody, "It said readme first."

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Thu Nov 13, 2003 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

i was bored so i decided to try n make an animator, anyway, iv attached the source for you nobody(its password protected, sending password to you over pm) to give you ideas/whatever.

Source code has no copyrights,etc, you can do what you want with it(including shoving it in a bin #Tongue).

Note: For the PCX files you need http://scripts.delphi-gems.com/download.php?ID=13 or something similer so image stuff can load PCX files.

P.S there is only one known bug in it which is that if a animation section is missing a value (i.e crawl is not there) then it will take the value from another section if it finds one.

Note: when opening a pcx you don't need to open one with the number 0000 you can open up nay of its frames.



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Last edited by stucuk on Fri Nov 14, 2003 2:49 pm; edited 1 time in total

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Nov 14, 2003 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow! Thanks, Stu! I'll look into it, it already looks more promising than my original. Btw, since I already downloaded it, should the attachment be removed? It's useless to others, without a password Smile

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Fri Nov 14, 2003 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

np. There are a few minor "tweaks" you may want to make (im a perfectionist littlest thing n ill load up delphi)

1. Changeing the filter of the OpenPictureDialog1 from *.pcx to *0000.pcx this makes it easyer to find the unit ur looking for.
2. Changing the caption(of FrmMain) to have the filename(the base name of the pcx like cow) you have loaded i.e PCX Unit Animator [cow]
3. Making panel1 have no err "dent" in it (making it flat) and using a bevil to create the "dent" (stops the minor error with pics on 4x zoom overlapping the "dent")

p.s anyone know how to stop XCC from writing the last 100 odd frames of a shp as blank when you convert it to pcx ??? every shp i turned into pcx had 100-300 odd blank frames at the end.........

EDIT: found a problem: a line in the Load PCX menu should read

Code:
PCXList.Mask := copy(filename,1,length(filename)-8)+'*.pcx';


insted of

Code:
PCXList.Mask := copy(filename,1,length(filename)-9)+'*.pcx';


the problem is if you load civa and have civan in the same dir, it thinsk there the same animation since -9 would get you down to civa*.pcx while -8 there is a space after civa(civa *.pcx) so civan isn't mistaken for civa.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Fri Nov 14, 2003 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

so will this compile SHPs, just infantry, or just see what they will look like when they are compiled?

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sat Nov 15, 2003 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Both nobody's version n mine don't do anything with shp files, since neather of us knows the fileformat of shp's.

They are made for viewing unit PCX files converted by XCC from shp to PCX.

If i could open n save shp files you would see a shp editor apearing for download.(Nobody you should try n see if you can understand the shp file format document on XCC, i could only load the header).

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Dec 02, 2003 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nobody i updated the PCX Unit Animator to SHP using the SHP_Engine developed by Banshee n Me.

Want the source?

(as par usual i won't release any Unit Animators, its up to you what happens to the program)

P.S i still havn't fixed the bug where if the art.ini doesn't list an animation (like Die1, Die2) it will pick one from another unit(only ones that are below it).

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Dec 02, 2003 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Again, nice job, Stu! Very nice indeed. Sure, I want the source. I might release it, when I return (I just came home for a couple of days, will leave on Thu and return on the 15th).

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Dec 02, 2003 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Attached File.

enjoy (password sent in pm)



shpunit_anim.zip
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 Filename:  shpunit_anim.zip
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