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New Mod (C&C: Time Warp)
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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Mon Jul 06, 2009 9:27 am    Post subject:  New Mod (C&C: Time Warp) Reply with quote  Mark this post and the followings unread

i am working on a mod that has all 6 sides. and i would like help on it.
it will have campaign (GDI/Nod). all sides of RA2/YR will be gone Noob!

C&C: Time Warp

Old Nod:
PRODUCTION STRUCRES:
Construction Yard(TS/FS)
Power Plant(TD)
Advanced Power Plant(TD)
Hand of Nod(TD)
Refinery(TD)
Communications Center(TD)
Helipad(TD)
Airstrip(TD)
Sub Pen(RA)

SUPPORT STRUCRES:
Obelisk of Light(TD)
Temple of Nod(TD)
Repair Facility(TD)
Nod Wall(TS/FS)
Silo(TD)
Turret(TD)
Sam Site(TD)
Pavement
INFANTRY:
Mini-gun Infantry(TD)
Rocket Infantry(TD)
Commando Infantry(TD)
Engineer(TD)
Chem Warrior(TD)
Flamethrower Infantry(TD)

VEHICLES:
Recon Bike(TD)
Nod Buggy(TD)
Light Tank(TD)
Mobile Artillery(TD)
Flame Tank(TD)
Stealth Tank(TD)
MCV(TS/FS)
Harvester(TD)
Surface-To-Surface Missile Launcher[SSM](TD)

AIRCRAFT:
Transport Helicopter(TD)
Cargo Plane(TD)
MIG(RA)
Hind(RA)
Apache Attack Helicopter(TD)

NAVAL UNITS:
Hover Craft(TD)
Missile Sub(RA)
Submarine(RA)

C&C: Time Warp

Old GDI:
PRODUCTION STRUCRES:
Construction Yard(TD)
Power Plant(TD)
Advanced Power Plant(TD)
Barracks(TD)
Refinery(TD)
Communications Center(TD)
Weapons Facility(TD)
Helipad(TD)
Naval Yard(RA)

SUPPORT STRUCRES:
Repair Facility(TD)
Concrete Barrier(TS/FS)
Silo(TD)
Guard Tower(TD)
Advanced Guard Tower(TD)
Advanced Communications Center/ Ion Cannon(TD)
Pavement
INFANTRY:
Mini-gun Infantry(TD)
Grenade Infantry(TD)
Rocket Infantry(TD)
Engineer(TD)
Commando Infantry(TD)

VEHICLES:
Humvee(TD)
APC(TD)
Medium Tank(TD)
Rocket Launcher(TD)
Mammoth Tank(TD)
MCV(TD)
Harvester(TD)

AIRCRAFT:
Transport Helicopter(TD)
Orca Aircraft(TD)
Ground Support Aircraft(TD)

NAVAL UNITS:
Hover Craft(TD)
Gunboat(TD)
Destroyer(RA)
Cruiser(RA)


C&C: Time Warp

TS/FS Nod:
PRODUCTION STRUCRES:
Construction Yard(Montauk)
Nod Power Plant(TS)
Mutant Slave Miner(RA2YR)
Tiberium Waste Facility(TS)
Advanced Power Plant(TS)
Hand of Nod(TS)
Nod War Factory(TS)
Nod Radar(TS)
Nod Helipad(TS)
Nod Tech Center(TS)

SUPPORT STRUCRES:
Laser(TS)
SAM Site(TS)
Obelisk of Light(TS)
Missile Silo(TS)
Temple of Nod(TS)
Citadel Walls(RA2YR)
Tiberium Silo(TS)
Pavement

INFANTRY:
Light Infantry(TS)
Engineer(TS)
Cyborg Infantry(TS)
Rocket Infantry(TS)
Cyborg Command(TS)
Mutant Hijacker(TS)

VEHICLES:
Montauk/MCV(TS/FS)(TS)
Subterranean APC(TS)
Attack Cycle(TS)
Tick Tank(TS)
Stealth Tank(TS)
Adv. Artillery(TS)
Mobile Repair Vehicle(TS)
Devil's Tongue Flame Tank(TS)
Cyborg Reaper(TS)
Mobile Sensor Array(TS)
Fist of Nod(TS)

AIRCRAFT:
Harpy(TS)
Banshee(TS)

NAVAL UNITS:
Dreadnought
Typhoon Attack Sub
Amphibious Transport


C&C: Time Warp

TS/FS GDI:
PRODUCTION STRUCRES:
Construction Yard(Kodiak)
GDI Power Plant(TS)
Tiberium Refinery(TS)
Barracks(TS)
GDI War Factory(TS)
Radar Installation(TS)
Helipad(TS)
GDI Tech Center(TS)
Firestorm Generator(TS)

SUPPORT STRUCRES:
Component Tower(TS)
Service Depot(TS)
GDI Upgrade Center(TS)
Tiberium Silo(TS)
Fortress Walls(RA2)
Pavement

INFANTRY:
Light Infantry(TS)
Disc Thrower(TS)
Medic(TS)
Umagon(TS)
Ghost Stalker(TS)
Engineer(TS)
Jumpjet Infantry(TS)

VEHICLES:
Hover MLRS(TS)
Mobile Sensor Array(TS)
Harvester(TS)
Mobile War Factory(TS)
Amphibious APC(TS)
Titan(TS)
Mammoth Mk. II(TS)
Wolverine(TS)
Disruptor(TS)
Juggernaut(TS)


AIRCRAFT:
Orca Fighter(TS)
Orca Bomber(TS)
Carryall(TS)
Kodiak/MCV(TS/FS)

NAVAL UNITS:
Amphibious Transport(RA2)
Gunboat(TD)
Destroyer(TD)
Cruiser(TD)


C&C: Time Warp

TW Nod:
PRODUCTION STRUCRES:
Construction Yard(TW)
Refinery(TW)
War Factory(TW)
Power Plant(TW)
Hand of Nod(TW)
Tech Lab(TW)
Operations Center(TW)
Air Tower(TW)
Secret Shrine(TW)
Tiberium Chemical Plant(TW)

SUPPORT STRUCRES:
Tiberium Silo(TW)
Shredder Turret(TW)
Laser Turret(TW)
Obelisk of Light (TW)
Temple of Nod(TW)
SAM Turret(TW)
Laser Fencing(TS/FS)
Pavement

INFANTRY:
Militant Squad(TW)
Militant Rocket Squad(TW)
Saboteur(TW)
Fanatic(TW)
Black Hand(TW)
Commando(TW)
Shadow Team(TW)

VEHICLES:
Raider Buggy(TW)
Attack Bike(TW)
Scorpion Tank(TW)
Flame Tank(TW)
Stealth Tank(TW)
Beam Cannon(TW)
Avatar Warmech(TW)
Harvester(TW)
Emissary(TW)
MCV(TW)

AIRCRAFT:
Venom Patrol Craft (TW)
Vertigo Bomber(TW)
Carryall(TW)

NAVAL UNITS:


C&C: Time Warp

TW GDI:
PRODUCTION STRUCRES:
Construction Yard(TW)
Power Plant(TW)
Barracks(TW)
Tiberium Refinery(TW)
Armory(TW)
Command Post(TW)
War Factory(TW)
Airfield(TW)
Tech Center(TW)
Space Command Uplink(TW)

SUPPORT STRUCRES:
Tiberium Silo(TW)
Watchtower(TW)
Guardian Cannon(TW)
AA Battery(TW)
Sonic Emitter(TW)
Ion Cannon Control(TW)
Pavement

INFANTRY:
Rifleman Squad(TW)
Missile Squad(TW)
Grenadier Squad(TW)
Sniper Team(TW)
Commando(TW)
Zone Trooper(TW)
Engineer(TW)
VEHICLES:
Pitbull(TW)
Predator Tank(TW)
APC(TW)
Rig(TW)
Juggernaught(TW)
Mammoth Tank(TW)
Harvester(TW)
Surveyor(TW)
MCV(TW)

AIRCRAFT:
Orca(TW)
Firehawk(TW)

NAVAL UNITS:

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Mon Jul 06, 2009 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Well...The unit list is suprising...But any progress? Screenshots? As I don't think you'll come far with this mod...

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Mon Jul 06, 2009 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Another intriguing mod. We need another idea not like always GDI or NOD. Use or imagination.

Oh well who am I to tell that to you. It's your mod so..... good luck!

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Jul 06, 2009 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

1000000 Unit bug...

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Mon Jul 06, 2009 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Dragonologychris wrote:
all sides of RA2/YR will be gone Noob!

Hyper wrote:
1000000 Unit bug...


So if all sides from the Red Alert 2/YR are gone, so does its buildings, units, everything. He is replacing it with GDI and NOD........ Nod.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Mon Jul 06, 2009 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes...He's replacing 3 sides, of which 1 (Yuri) doesn't have much, with 9 sides who all have much stuff.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Mon Jul 06, 2009 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried this before, you might not find everything...

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Jul 06, 2009 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

as long as he has all the games, and converts them all "units and buildings" I dont see why he would have a problem finding everything.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jul 06, 2009 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Fail is in the air...
...every pixel of this thread...."

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Jul 06, 2009 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let me say it. Mods that add ridiculous amounts of sides, units, etc are not really liked.
On top of that, it is really hard or impossible to be consistent in your quality with that much work, so either it may take forever to do, or the quality will be low.

13 in a dozen mod = bad

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Jul 06, 2009 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

just perfect one unit at a time and dont over add units to the game an you wont get to overwhelmed. but if you add everythng at once... cant say how you would react but i know that when i do it, i cant balance everything well Sad

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 07, 2009 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes...And how do you suppose you add every unit at once? You mean by not testing your units but instead adding all units right away. I don't think anyone will be as stupid to do that.

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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Tue Jul 07, 2009 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

if FS-21 lets me use C&C Reloaded stuff i will have ts/fs Nod/GDI down. all i need is TW/KW and haft of TD

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 07, 2009 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Tiberian Dawn is findable, or atleast Renegade is, although it looks horrible (sorry Daz), you can edit it. I wouldn't count on FS-21 giving you his things, but can't you convert Tiberian Sun things (if you have that game of course)? Tiberium Wars isn't findable, only a very few like the Mammoth Tank or the Avatar. So that's a dead end.

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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Tue Jul 07, 2009 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is what have found.
Nod Tiberium Wars Units [RA2] by TksSdo.
[RA2/YR] GDI Gunboat by AprilWar.
GDI Tiberium Wars Units [RA2] by TksSdo.
GDI TD Voxels (TS/RA2) by SaneDisruption.
[RA2] GDI Menu/Buildbar by DonutArnold.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 07, 2009 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for alerting me to those Tiberium Wars units, with some edits they'll be great! Well, seeing as you've found the voxels (and still need the SHP's, which, I'm willing to bet, you'll never find on the web), I say good luck.

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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Tue Jul 07, 2009 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know that, thats why any help anyone can will be greatful. because i suck at Voxels and SHPs. i have ideas but cant get them right with Voxels and SHPs editors. and seeing all the great Voxels and SHPs on PPM. it sp*sses me off that i cant do anything but make storys and small Rules edit. so help will be really graetful.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Wed Jul 08, 2009 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, recolor any infantry of Red Alert 2 or Yuri's Revenge or Tiberian Sun...Maybe with some small edits etc, then you have already much infantry. And on the internet you can also find some nice ones. But buildings, I would just extract the Tiberian Sun etc ones and put them into Red Alert 2 (with edits of course).

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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Wed Jul 08, 2009 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

need my speed= But buildings, I would just extract the Tiberian Sun etc ones and put them into Red Alert 2 (with edits of course).

so do i have to change the sizes and if i do, to what size?
and i am trying to stick to Major_Gilbear' s Starting a Mod

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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Thu Jul 09, 2009 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

C&C:RA2/YR(TD,TS/FS,TW Time Warp)

STORY
As all know Kane was in C&C Red Alert. So Kane knew about Albert Einstein and his Time Machine Kane sent a Spy into Einstein's Lab to steal the Time Machine Blue Prints. Kane then had a base built in the desert to study time travel away from people that GDI can put Spies in and to see GDI coming.

Now mad GDI Top Officials sent a MCV and Units to destroy the Nod Base.

so what do you all think? and if any one want to give ideas go ahead

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

A bit stupid, short, and unthought. But I have no ideas so...

About the buildings, open them in SHP Builder, turn RA2 Grid on, and you see that you need to move the building so it fits in the grid, and probably you need to resize it too. And, most, if not all buildings have pink outlines which you need to remove. And then you'll want to edit the buildings some more, as a Construction Yard from Tiberian Sun in Red Alert 2 doesn't look too good.

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Dragonologychris
Soldier


Joined: 14 Nov 2006
Location: Kansas, USA

PostPosted: Thu Jul 09, 2009 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

i tough that Construction Yard from Tiberian Sun look good in Reloaded.
and just started and stell working on the story

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 09, 2009 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe (I don't know, although I have played that mod a long time ago), but I've seen horrible looking TS Construction Yard's...

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