Posted: Mon Dec 01, 2003 12:00 am Post subject:
Tracking Search Lights
If I missed a topic on this in my search, sorry. But anyway, Singleplayer granted search lights that track units caught in their beam... is this able to be transferred into Multiplayer? I have the idea of a harmless weapon with the report of an alarm down, but that's about it. QUICK_EDIT
it's possible to make them tracking, but only on buildings that are already in a map.
No this isnt true, searchlights are designed to track a unit that passes near by and not stop tracking them unless they are out of range
however due to the nature of this feature (being hardcoded) this ability is broken as soon as you add any new units (vehicles) to the Rules.ini
Quote:
I have the idea of a harmless weapon with the report of an alarm down, but that's about it
This is exactly what is used in TSR... however as there are many new units added to TSR the tracking feature does not work sadly.
EDIT: However I have changed the spotlight characteristics so that it rotates 360 degrees (rather than the default Rules.ini setting of 180) _________________ QUICK_EDIT
What i meant is you set it tracking in the map.ini, so it can only be enabled for buildings that are placed in the map. (like the gdi towers in mission one) QUICK_EDIT
The tracking feature becomes broken as soon you edit the VehicleTypes list. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
I think what the DVD meant was that he thought that if IN final sun you place a guard tower and inable it with the searchlight it will work on that gurad tower even if you change the vehicle list but it wont work on built guard towers...? Did i read that correctly? QUICK_EDIT
if IN final sun you place a guard tower and inable it with the searchlight it will work on that gurad tower even if you change the vehicle list but it wont work on built guard towers...?
Well either way, that wouldnt make any difference anyway _________________ QUICK_EDIT
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