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Two new Sindri projects!
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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Jul 10, 2009 2:38 pm    Post subject:  Two new Sindri projects!
Subject description: With 100% less METAL BOXES
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My first project is that I've started work a webcomic.
It's set after ascendancy of a large part of mankind. The descendants of luddite and technophobic groups who didn't partake in the ascendancy live in the great old cities, oblivious to the functions and mechanics of these cities.
The comic will be about the remaining "normal" humans, fighting each other with rock and spear, sword and bow, rifle and rocket launcher, but also railgun and Hover-MBT.
Bit like a shaken-and-stirred Heavy Metal issue.

And my second project is a derivative from the first one.

When I was designing futuristic power armour (with the rusty T-45b Power Armor look in mind), I noticed I was reusing designs from Below The Sun, an old mod I used to be working on. Epic story about futuristic combat on a jungle planet, interesting factions with strong play styles, worked out tech tree with unique units.
But I quited.
And now I'm thinking about restarting the mod.

But I'm not sure if I'm going to make it in TS. And a TC in TS is tough enough.
If I want to do it in Generals, TW or RA3 I need people to do the modeling AND the coding.
What is wisdom?

Can anyone enlighten me about the special coding things in Generals, TW and RA3? How do you mod in those games? How difficult is it?

Last edited by Ixonoclast on Fri Jul 10, 2009 4:28 pm; edited 1 time in total

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Dutchygamer
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Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jul 10, 2009 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals still uses ini files, only a bit harder then TS/RA2. TW/RA3 use XML, which are a lot harder because you can forget stuff easily and ztype up the whole game.

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Deformat
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Joined: 17 Sep 2007

PostPosted: Fri Jul 10, 2009 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

YR+Ares patch(search on ModEnc for more)=Win.

As for your mod,it looks oversaturated.My tip:Open the inis,look inside them,learn the code(or look on Revora for Deezire's guide or whatever it is) and start adding stuff.If you say you can't do graphics,its a lie.Sorry.

I was a n00b at graphics before,I was using copy-n-paste,but later I started killing myself on learning 3Ds and Photoshop.

Also,if you don't like using 3ds,then you could also make buildings using Photoshop.Mig Eater(at Revora,search for it) showed off recently how good some stuff can become with a little bit of work.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Fri Jul 10, 2009 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where?

Well...I guess this is a mod (I'm confused as you said comic)? Good luck then.

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Fri Jul 10, 2009 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mod and my comic aren't the same. One is a science fantasy story, and the other is a "realistic" scific mod.

Edit: What's the modding difference between TW and RA3?

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inzane krazy
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Joined: 07 Nov 2006
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PostPosted: Sat Jul 11, 2009 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Comic sounds like win.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sat Jul 11, 2009 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I have made a bunch of tutorials for modding Generals, and of the the three games you mentioned, Generals would be the easiest to mod. Theres simply to much to go into the 'special coding things' of Generals, however there is ALOT that you can do, and the 3d format gives you alot of freedom, heck, you could do an indoor type game if you wanted to for example.

If you do decide to go with Generals, I can help you out with all your (Generals) modding needs, atleast to the best of my ability.

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Sat Jul 11, 2009 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

inzane krazy wrote:
Comic sounds like win.


Thanks.

Hey DaFool, I've decided that if I go 3D, I better keep up with the times. So it's going to be either TW or RA3... IF I go 3D. #Tongue

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DaFool
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PostPosted: Sat Jul 11, 2009 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

well then, I won't be able to help you there

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Ixonoclast
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PostPosted: Sat Jul 11, 2009 3:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, ztype RA3 with the hardcoded UI. It'll be TS or TW.

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Deformat
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Joined: 17 Sep 2007

PostPosted: Sat Jul 11, 2009 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Better YR+Ares or TW,TBH.

Ares has A LOT of nice features,all the features RP had plus many other nice and awesome features.

Not to mention the fact that its planned to be bug-free.

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Ixonoclast
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PostPosted: Sat Jul 11, 2009 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Problem with YR+Ares is that I need a lot of Tiberium codes. I can't work in YR without some proper Tiberian Sun emulation.

I'd love to work on TW, but that would mean that I need modelers AND coders...

I'm positive this has the potential of becoming really epic, but yeah, where do you find a TW team...

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Deformat
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PostPosted: Sat Jul 11, 2009 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Via Tiberium codes you mean the effects Tiberium does?Well,that IS going to be present in Ares,IIRC.

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Ixonoclast
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PostPosted: Sat Jul 11, 2009 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes. YR doesn't have much of an hostile environment... I really need the Tiberium codes, Veinhole codes, Ion Storms, meteors... you name it.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 11, 2009 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm well Tiberium damage should get added to Ares. You can do meteor weapons & ion storms could be emulated using the weather storm code. You'd have to use some map triggers, but its possible.

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Ixonoclast
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PostPosted: Sun Jul 12, 2009 2:39 am    Post subject: Reply with quote  Mark this post and the followings unread

If I plan to go TW, where can I recruit experienced TW modders? Here? C&C forums, moddb?

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Deformat
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PostPosted: Sun Jul 12, 2009 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

TBH,I don't give ya too much good luck in starting to do this so fast,tbh.

Better go and try on your own.Also,search for fallout studios,SWR Productions/Studios ,search on ModDB too...

My tip:If you start making a mod,and you don't have ANY graphical experience AT ALL with that game,well better use public assets than to wait for a guy to do stuff for ya.Therefore,I don't think a TC is for you,sorry.

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Ixonoclast
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PostPosted: Mon Jul 13, 2009 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, let's do this... LEEERROOOYYYYY JJJJEEENKKKIIINNSSSSS

Ehehehe, generating landscapes in Bryce is easy shit man.



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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
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PostPosted: Mon Jul 13, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

"SINDRI!"

"... Lord, Bale... Orks are not unpredictable, quite the contrary..."

Alright, Below the Sun is back! I read your first thread on it, it looked killer, with tons of stuff to play around with. Good luck.

And this comic... I think I can now really connect with it, especially the ascendants, those lucky bastards... Very Happy

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 14, 2009 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Please finish your mod, sounds great!

_________________
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Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
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