Posted: Fri Jul 10, 2009 2:38 pm Post subject:
Two new Sindri projects!
Subject description: With 100% less METAL BOXES
My first project is that I've started work a webcomic.
It's set after ascendancy of a large part of mankind. The descendants of luddite and technophobic groups who didn't partake in the ascendancy live in the great old cities, oblivious to the functions and mechanics of these cities.
The comic will be about the remaining "normal" humans, fighting each other with rock and spear, sword and bow, rifle and rocket launcher, but also railgun and Hover-MBT.
Bit like a shaken-and-stirred Heavy Metal issue.
And my second project is a derivative from the first one.
When I was designing futuristic power armour (with the rusty T-45b Power Armor look in mind), I noticed I was reusing designs from Below The Sun, an old mod I used to be working on. Epic story about futuristic combat on a jungle planet, interesting factions with strong play styles, worked out tech tree with unique units.
But I quited.
And now I'm thinking about restarting the mod.
But I'm not sure if I'm going to make it in TS. And a TC in TS is tough enough.
If I want to do it in Generals, TW or RA3 I need people to do the modeling AND the coding.
What is wisdom?
Can anyone enlighten me about the special coding things in Generals, TW and RA3? How do you mod in those games? How difficult is it? Last edited by Ixonoclast on Fri Jul 10, 2009 4:28 pm; edited 1 time in total QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Jul 10, 2009 2:41 pm Post subject:
Generals still uses ini files, only a bit harder then TS/RA2. TW/RA3 use XML, which are a lot harder because you can forget stuff easily and ztype up the whole game. QUICK_EDIT
As for your mod,it looks oversaturated.My tip:Open the inis,look inside them,learn the code(or look on Revora for Deezire's guide or whatever it is) and start adding stuff.If you say you can't do graphics,its a lie.Sorry.
I was a n00b at graphics before,I was using copy-n-paste,but later I started killing myself on learning 3Ds and Photoshop.
Also,if you don't like using 3ds,then you could also make buildings using Photoshop.Mig Eater(at Revora,search for it) showed off recently how good some stuff can become with a little bit of work. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Fri Jul 10, 2009 4:25 pm Post subject:
Where?
Well...I guess this is a mod (I'm confused as you said comic)? Good luck then. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
I have made a bunch of tutorials for modding Generals, and of the the three games you mentioned, Generals would be the easiest to mod. Theres simply to much to go into the 'special coding things' of Generals, however there is ALOT that you can do, and the 3d format gives you alot of freedom, heck, you could do an indoor type game if you wanted to for example.
If you do decide to go with Generals, I can help you out with all your (Generals) modding needs, atleast to the best of my ability. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Yes. YR doesn't have much of an hostile environment... I really need the Tiberium codes, Veinhole codes, Ion Storms, meteors... you name it. QUICK_EDIT
Hmm well Tiberium damage should get added to Ares. You can do meteor weapons & ion storms could be emulated using the weather storm code. You'd have to use some map triggers, but its possible. QUICK_EDIT
TBH,I don't give ya too much good luck in starting to do this so fast,tbh.
Better go and try on your own.Also,search for fallout studios,SWR Productions/Studios ,search on ModDB too...
My tip:If you start making a mod,and you don't have ANY graphical experience AT ALL with that game,well better use public assets than to wait for a guy to do stuff for ya.Therefore,I don't think a TC is for you,sorry. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Mon Jul 13, 2009 8:40 pm Post subject:
"SINDRI!"
"... Lord, Bale... Orks are not unpredictable, quite the contrary..."
Alright, Below the Sun is back! I read your first thread on it, it looked killer, with tons of stuff to play around with. Good luck.
And this comic... I think I can now really connect with it, especially the ascendants, those lucky bastards... _________________ Destroy to create. All for the hunt to dominate!
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