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Come on, Boys! Let's Crash the Enemy!
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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Fri Jul 24, 2009 7:07 pm    Post subject:  Come on, Boys! Let's Crash the Enemy! Reply with quote  Mark this post and the followings unread

Rolling Eyes



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Last edited by Longwall on Tue Sep 08, 2009 12:14 am; edited 2 times in total

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Jul 24, 2009 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, However I do not see many areas of remap.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Jul 24, 2009 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's HUGE!

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Fri Jul 24, 2009 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

kinda awkward that the gunports are raised...

anyway its good

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 24, 2009 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

the wheels are floating. #Tongue
add a structure which holds the wheels and connects them to the chassis.

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Fri Jul 24, 2009 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
the wheels are floating. #Tongue
add a structure which holds the wheels and connects them to the chassis.


Cool NO, You are wrong Laughing

Look carefully, please:)

Last edited by Longwall on Fri Jul 24, 2009 7:54 pm; edited 1 time in total

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Fri Jul 24, 2009 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you will add more remapable areas, It will be
perfect. It looks a bit too hight, but this may be only my imagination Rolling Eyes

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 24, 2009 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Longwall wrote:
Lin Kuei Ominae wrote:
the wheels are floating. #Tongue
add a structure which holds the wheels and connects them to the chassis.


Cool NO, You are wrong Laughing

Look carefully, please:)

Those wheels are floating in mid-air and you don't have to look careful to see this.
It's still working the way, that the wheels hold the tracks and not the tracks hold the wheels.



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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Jul 25, 2009 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

still all i can say is this pours Epicness form the depths of PPM its self. Nuff said

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sat Jul 25, 2009 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

My eyes burnt from the amount of win in this thread. Good remake. (is it a base model? Cuz its plain and needs second working.) Smile

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sat Jul 25, 2009 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

It is really a huge guy Very Happy



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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sat Jul 25, 2009 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:
My eyes burnt from the amount of win in this thread. Good remake. (is it a base model? Cuz its plain and needs second working.) Smile



yes, needs second working.

I think about how to do the remap, it's not easy.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Sat Jul 25, 2009 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tha tracks should be a lot wider, or it's gonna sink ito the ground! Shocked

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Sat Jul 25, 2009 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now that, is a Battle Fortress.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Jul 25, 2009 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. make tracks wider and CONNECTED to body (those travelling wheels are in the air).

2. add remap and something to the front (this part looks low detailed)

3. that Allied tank looks great

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sun Jul 26, 2009 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Can joo lower the guns? as in, aim them down and straight forward, because the look odd aiming up like :p

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sun Jul 26, 2009 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remap is ready Smile



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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Jul 26, 2009 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Grey prism beams turn red?

However, I believe that the wheels still float. The remap is greatly done, it resembles Westwood's style very much.

Now I see those screens, I believe the angel of the gun should indeed be lowered slightly.

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sun Jul 26, 2009 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:
Grey prism beams turn red?

However, I believe that the wheels still float. The remap is greatly done, it resembles Westwood's style very much.

Now I see those screens, I believe the angel of the gun should indeed be lowered slightly.



OK, I show you the wheel.

I don't think you believe that the wheels still float when you see these PIC. Smile

Any way, It is not Important ingame, you can't see the torsion bar.



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Last edited by Longwall on Sun Jul 26, 2009 7:26 pm; edited 2 times in total

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Jul 26, 2009 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah ok, but you still see the ground through the tracks, that's what I ment. That doesn't look really good I think. #Tongue

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sun Jul 26, 2009 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you I knew, but I think you need talk to Westwood Smile #Tongue

Last edited by Longwall on Sun Jul 26, 2009 7:04 pm; edited 1 time in total

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Jul 26, 2009 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember though, RA2 uses an isometric view (or something like that), so you won't see the ground through that, for you can't see those holes from such a viewpoint. #Tongue

Edit before you reply: It isn't that large of a problem (is that grammatically correct?) if you only see a pixel or 3 of the ground, like the backside of that Battle Fortress concept, but those empty spaces above the wheels, which are visible in your Battle Fortress, don't look really nice.

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sun Jul 26, 2009 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, I can't read it. It's difficulty for me. Laughing
But you believe these wheel aren't floating, right? Very Happy
Actually, The tracks look didn't connect to body Smile

Last edited by Longwall on Sun Jul 26, 2009 10:00 pm; edited 7 times in total

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Jul 26, 2009 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry but I don't really understand your post.

You removed the empty spaces? And it doesn't matter because the wheels float (that is supposed to be a joke, right?)?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jul 26, 2009 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahhh... I see #Tongue He has the wheels attatched to the hull with torsion bar style suspension #Tongue. They aren't floating, it's just they aren't visible from the angles he showed.

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Sun Jul 26, 2009 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, thank you, Lt Albrecht Smile

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jul 26, 2009 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

No problem. Always nice to clear up confusion around a good voxel Wink

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Jul 27, 2009 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Absolutely amazing. The detail, right down to the suspension, is top quality.

Well done.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Jul 28, 2009 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

And that coming from Eva-251, means allot.

Great voxel.

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