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New Grizzly Battle Tank
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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Mon Jul 27, 2009 1:09 pm    Post subject:  New Grizzly Battle Tank Reply with quote  Mark this post and the followings unread

Smile



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Last edited by Longwall on Tue Sep 08, 2009 12:05 am; edited 1 time in total

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Jul 27, 2009 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking good but i think it too big compare with BFRT a the yellow car. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 27, 2009 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

the antennas are too long and straight. You should either make them shorter or bend them a bit.

Other than that it's a nice big battletank, but as Holy_Master said maybe a bit too big for such a small/weak tank (except you want to give it a new role as an apoc-counterpart).

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Longwall
Disk Thrower


Joined: 25 May 2009
Location: Han Dynasty

PostPosted: Mon Jul 27, 2009 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's my style, I don't mind what do you think.Very Happy



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Last edited by Longwall on Tue Jul 28, 2009 7:34 am; edited 2 times in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Jul 27, 2009 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy shit. Scale!

In RA2??? GTFO!

Seriously nice voxel, by the way.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Jul 28, 2009 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

If you pump up the size for all buildings and vehicles, it's perfect.

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 28, 2009 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't do that, or you'll have serious problems in some / most maps.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Jul 28, 2009 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

ztype the old maps. Make new maps.

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