The wheels on the MLRS (LR not RL) look a bit strange because they are so far outside the main chassis.
The noname unit is really cool. Very unique design and good details make this one something special. I would call it "Topter" (from openTopped) or "Miracle" as you never know whats inside.
The humvee has a quite small hood and is a bit wide imo.
Anyways, the voxels do look nice and pertain to a single style. As for the no name thing....Machete? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Nice job on all of your units, it's just that the humvee looks kind of odd as LKO mentioned
The noname unit looks to me like some kind of tricycle...what is it's main weapon?
I whould say a machine gun ConMan. But GDI? ... Bikes? ....Ooookay
the concept is good but you need to tie the story of TD and TS togetter which frankly is going to be a mission in its self. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
That noname unit, its not really a trike. Its a halftrack bike from what I see.
Think of it as a Sdkfz2 Kettenrad.
All of them are good looking but the humvee doesn't look like one (unless thats what you wanted it to look like) _________________ The future belongs to The Forgotten! QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sat Aug 01, 2009 12:37 pm Post subject:
Harvester container is short, otherwise nice _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
my first building that is not made with the vxl viewer i know i got to impruve my texture skills... mk and active anim are under construction .... what do you think?
well, it's actually a good start as you use more than just the standard shapes like torus and cubes and actually seem to modify the mesh itself.
But you have to add more details and avoid even more the usage of standard shapes. The cylinder on the crane are too obvious (even if they would have a good texture).
Now that you start making your own buildings, you should make yourself as soon as possible a plan about how the proportions should be in your mod concerning the buildings towards the units.
For my TS buildings i always use a box with the dimension 5,5,20 which acts as a dummy for a person with the height of 2meters. Then i adjust the size of windows, doors, details like barrels and other stuff and finally the textures, so they all fit to the dummy box.
This way i can make sure the proportions fit and are on all buildings the same.
I just mentioned this as the ground texture looks way too big and the barrels too low and wide. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum