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c&c 1 1/2 voxel
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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Wed Jul 29, 2009 10:55 pm    Post subject:  c&c 1 1/2 voxel
Subject description: planing a R2YR mod ... will be between TD and TS
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what do you think ... what could be better?

and do you have a good name for this "noname" thing? it will transport 1 person with OpenTopped=yes...



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jul 29, 2009 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, i love that Mammoth tank, very good!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 30, 2009 12:01 am    Post subject: Reply with quote  Mark this post and the followings unread

The wheels on the MLRS (LR not RL) look a bit strange because they are so far outside the main chassis.

The noname unit is really cool. Very unique design and good details make this one something special. I would call it "Topter" (from openTopped) or "Miracle" as you never know whats inside.

The humvee has a quite small hood and is a bit wide imo.

All other units are simply excellent. Good job.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Jul 30, 2009 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

mobile rocket launching system?

missile launching rocket system?


Anyways, the voxels do look nice and pertain to a single style. As for the no name thing....Machete?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jul 30, 2009 12:06 am    Post subject: Reply with quote  Mark this post and the followings unread

MLRS stands for Multiple Launch Rocket System Wink

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Jul 30, 2009 12:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol Machete #Tongue

Nice job on all of your units, it's just that the humvee looks kind of odd as LKO mentioned Confused

The noname unit looks to me like some kind of tricycle...what is it's main weapon?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Jul 30, 2009 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

ConMan wrote:
Lol Machete #Tongue

Nice job on all of your units, it's just that the humvee looks kind of odd as LKO mentioned Confused

The noname unit looks to me like some kind of tricycle...what is it's main weapon?


I whould say a machine gun ConMan. But GDI? ... Bikes? ....Ooookay

the concept is good but you need to tie the story of TD and TS togetter which frankly is going to be a mission in its self.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Jul 30, 2009 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

That noname unit, its not really a trike. Its a halftrack bike from what I see.
Think of it as a Sdkfz2 Kettenrad.


All of them are good looking but the humvee doesn't look like one (unless thats what you wanted it to look like) Smile

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Thu Jul 30, 2009 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG i dont knwo that something like this really exists ....

i edited the mLRs :p and the humvee



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alqui
Vehicle Drone


Joined: 05 Sep 2007

PostPosted: Thu Jul 30, 2009 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread


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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Jul 31, 2009 1:22 pm    Post subject:   Reply with quote  Mark this post and the followings unread

smooth

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Jul 31, 2009 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

The humvee looks better now Smile

Quote:
OMG i dont knwo that something like this really exists ....


Teh Nazis has tons of uber techs.

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Sat Aug 01, 2009 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

GDI Miner and MCV



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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Aug 01, 2009 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Harvester container is short, otherwise nice

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Aug 01, 2009 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give the GDI a desert scheme,and it will be awesome Wink

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Aug 01, 2009 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

That MCV looks very heavy-duty

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Sun Aug 02, 2009 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

WIN Very Happy

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Sun Aug 02, 2009 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

my first building that is not made with the vxl viewer #Tongue i know i got to impruve my texture skills... mk and active anim are under construction .... what do you think?



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Aug 02, 2009 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, it's actually a good start as you use more than just the standard shapes like torus and cubes and actually seem to modify the mesh itself.

But you have to add more details and avoid even more the usage of standard shapes. The cylinder on the crane are too obvious (even if they would have a good texture).

Now that you start making your own buildings, you should make yourself as soon as possible a plan about how the proportions should be in your mod concerning the buildings towards the units.
For my TS buildings i always use a box with the dimension 5,5,20 which acts as a dummy for a person with the height of 2meters. Then i adjust the size of windows, doors, details like barrels and other stuff and finally the textures, so they all fit to the dummy box.
This way i can make sure the proportions fit and are on all buildings the same.

I just mentioned this as the ground texture looks way too big and the barrels too low and wide.

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Aug 03, 2009 2:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Out curiosity what program did you make that in?

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Mon Aug 03, 2009 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ronco = winnar

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Mon Aug 03, 2009 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

ok i will remake it :p .... and i made it with bryce 5.5..

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Aug 03, 2009 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Bryce... lol.

I use that to make landscapes.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Mon Aug 03, 2009 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, That Building is Win

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Aug 04, 2009 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The MCV is ztyping awesome.

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