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[Tx] Crater City (2-4)
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Queednyeb
Civilian


Joined: 02 Mar 2009

PostPosted: Fri Jul 31, 2009 1:35 am    Post subject:  [Tx] Crater City (2-4) Reply with quote  Mark this post and the followings unread

Alright so this is the first map ive ever finished
name: Crater city
Discription: Well this city used to have many people living in it and of coarse the name wasnt originaly cratter city only receantly did a meteor crash into the center of the city destroying the hospital in that case the civilans paniced and demanded to be evacuated and gdi complyied but the evacuation was hasty so some civilians were left at the airport wating to be evacuated but help never came.


please leave comments



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map

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Last edited by Queednyeb on Tue Aug 04, 2009 11:27 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jul 31, 2009 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The TX terrain comes with a tile set called Pavement (No AUTOLAT) If I remember correctly which has to be used next to any of the new pavement terrain tiles to prevent that autosmoothing effect around the new terrain pieces. It takes more time as you have to do the fixes yourself, but it looks much better. Also, I can't download to take a look as I'm not on the right computer but from what I can see, the lighting is really nice (both global and light posts), it's similar to what I do in my maps, hence why I like it. The map itself still looks quite bland, there are a lot of empty paved areas which bug me. Something that really irritates me in city and urban maps is when buildings that are not of the same scheme are placed next to eachother, it doesn't look right to me. Slopes also don't look very natural, they should be more bumpy and exotic rather than looking man-made, unless of course that is what you was aiming for.
Sorry I can't give more information and tips.

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Queednyeb
Civilian


Joined: 02 Mar 2009

PostPosted: Fri Jul 31, 2009 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i looked for a tile to fix the pavement i couldnt than i redownloaded tx but still nothing and about the buildings i didnt want to use too many of the same kind near eachother so it wouldnt look sloppy i guess that had the opposite efect the blank area is supposed to be an airport the rest of the map isnt so empty

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Jul 31, 2009 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome.

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