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Flipped Kremlin problem
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Bugsey827
Rocket Infantry


Joined: 15 Apr 2008

PostPosted: Sat Aug 01, 2009 8:51 am    Post subject:  Flipped Kremlin problem
Subject description: Yeah...
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I edited the Kremlin and flipped it (meaning copied all the frames to MS paint, flipped them and put them back in) on FA2 the Foundation of it is fine, but when I try and play it in game, it will always be 1x1... here is the code:

Code:

;Artmd.ini
[FKREMLIN] ;Flipped version of Kremlin
Normalized=yes
Remapable=no
Foundation=5x2
Height=9
;Buildup=CAHOSP
NewTheater=yes
;ActiveAnim=CARUS03A
;ActiveAnimZAdjust=-100
DemandLoad=true
MuzzleFlash0=-5,15 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=-44,-15
MuzzleFlash2=-115,50
MuzzleFlash3=-72,36
MuzzleFlash4=-66,-41
MuzzleFlash5=-109,25
MuzzleFlash6=-29,-14
MuzzleFlash7=-56,40
MuzzleFlash8=-16,-26
MuzzleFlash9=-131,31
CanBeHidden=False
OccupyHeight=5
DamageFireOffset0=-60,55
DamageFireOffset1=15,-11
AddOccupy1=-1,4
AddOccupy2=-2,3
AddOccupy3=-4,-2
RemoveOccupy1=-2,-3
RemoveOccupy2=-3,-3


Is there anything wrong with that code?
If there is what? If there isn't, then why would the foundation always be 1x1?[/code]

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Aug 01, 2009 9:09 am    Post subject: Reply with quote  Mark this post and the followings unread

because
Foundation=5x2
does not exist

only the foundations
0x0, 6x4, 3x4, 4x4, 5x3, 2x5, 2x6, 1x5, 1x4, 4x3, 3x1, 1x3, 3x3Refinery, 4x2, 3x5, 3x3, 3x2, 2x3, 2x2, 1x2, 2x1 and 1x1
work

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 01, 2009 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, unfortunatelly, the foundation values are hardcoded, meaning that there are fixed values for the flag.

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Bugsey827
Rocket Infantry


Joined: 15 Apr 2008

PostPosted: Sat Aug 01, 2009 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oohh! Thanks!
I wonder why they made it so there's only specific Dimentions? Oh well. I suppose I can use 5x3 and edit in a row of trees on that 3rd row.
Once again, thanks! Very Happy Crowded

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Aug 01, 2009 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check out pd's injection method. IIRC with that thing you can make foundations in any size you want.

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