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CNC: the tiber virus
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u like?
yes
71%
 71%  [ 10 ]
no
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 28%  [ 4 ]
Total Votes : 14

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Sun Jul 19, 2009 8:51 pm    Post subject:  CNC: the tiber virus
Subject description: the horror
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a tiberium virus (called the tiber virus), all starts the same as in TD, but instead of all that we know, it becomes a virus, turning people into somekind of scrin creature.
while the world is getting infested with tiberium, people themselfs are turning into somekind of scrin (with still that bit of human in them to make it more creepy), ofcourse there are survivors...

a CNC based horror game.

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Last edited by Wess on Sun Jul 19, 2009 11:47 pm; edited 1 time in total

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Jul 19, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like the hybrids in System Shock 2? Yeah would be cool and creepy.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jul 19, 2009 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

so them there shiners versus us normals? cool

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Mon Jul 20, 2009 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

AWESOME!

A CNC Zombie game #Tongue

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Mon Jul 20, 2009 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of a virus make it act like a fungus, with aerial spores, that would also work quite similar to the original tiberium with the added ability of growing on anything, also parasites can already influence the behavior of their victims, so this makes more sense than a virus IMO.

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inzane krazy
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Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Mon Jul 20, 2009 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Machine, Viruses are over rated and wayyyy too overused.

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Mon Jul 20, 2009 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

inzane krazy wrote:
AWESOME!

A CNC Zombie game #Tongue


yeah pretty much Laughing
but i rather see something else then zombies, something scrin yet human aswell, the scrin are bug like so, u could come up with some creepy stuff.


Machine wrote:
Instead of a virus make it act like a fungus, with aerial spores, that would also work quite similar to the original tiberium with the added ability of growing on anything, also parasites can already influence the behavior of their victims, so this makes more sense than a virus IMO.


good point, i agree.

would be a great side story to show the horrors of the tiberium universe. it duse not have to be a global thing.
a well, just an idea.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Jul 20, 2009 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

C&c survivors horrors game?

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jul 20, 2009 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a good idea, but probably the guys who are doing the most fighting against these scrin-humans are The Forgotten. There could be two different viruses (or fungus) that infect differently. One of them is not very dangerous but turns those infected into mutants while the other one is more dangerous and turn those infected into scrin creatures. Probably a story about a Forgotten tribe being overrun by this scrin-humans (and some character has to hack-n-slash through those monsters?)?

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Jul 21, 2009 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

OHHH, AWESOME, I WOULD LOVE TO PLAY AS THE FORGOTTEN, well, not using the TW marauders, but the TS mutants >.<

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Wess
TS Mapping GOD


Joined: 13 Nov 2003
Location: Belgium, FL

PostPosted: Tue Jul 21, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
C&c survivors horrors game?

yes pretty much, they never show the scary side of tiberium, not including that one picture of that guy that turned into tiberium.


the forgotten?
yet somewhere it makes sence they would be more resistant, but i rather have em "stumble" on a GDI outpost, or NOD i think NOD would work better, an experiment gone wrong, it would fit NOD alot better.
but not to much indoor stuff imo, it would be a shame not showing the tiberium world in all its glory.

ah, dreams, i must have to much time on my hands... o wait, i do! (for now).

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Jul 21, 2009 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wess wrote:
Holy_Master wrote:
C&c survivors horrors game?

yes pretty much, they never show the scary side of tiberium, not including that one picture of that guy that turned into tiberium.


the forgotten?
yet somewhere it makes sence they would be more resistant, but i rather have em "stumble" on a GDI outpost, or NOD i think NOD would work better, an experiment gone wrong, it would fit NOD alot better.
but not to much indoor stuff imo, it would be a shame not showing the tiberium world in all its glory.

ah, dreams, i must have to much time on my hands... o wait, i do! (for now).


Nod vs. Tiberium zombies would be better.

GDI would just use beanybag shotguns and riotshields to save the poor "civilians". Besides, GDI has too much money and power...

A little Nod base on the edge of a Tiberium Forest would be better. Less powerful equipment, and a ruthless ideology.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Jul 21, 2009 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hahahaha, I dont wanna see some new EA shit, I wanna see some original WW shit! like TS guns in C&C3!

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Jul 21, 2009 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
Wess wrote:
Holy_Master wrote:
C&c survivors horrors game?

yes pretty much, they never show the scary side of tiberium, not including that one picture of that guy that turned into tiberium.


the forgotten?
yet somewhere it makes sence they would be more resistant, but i rather have em "stumble" on a GDI outpost, or NOD i think NOD would work better, an experiment gone wrong, it would fit NOD alot better.
but not to much indoor stuff imo, it would be a shame not showing the tiberium world in all its glory.

ah, dreams, i must have to much time on my hands... o wait, i do! (for now).


Nod vs. Tiberium zombies would be better.

GDI would just use beanybag shotguns and riotshields to save the poor "civilians". Besides, GDI has too much money and power...

A little Nod base on the edge of a Tiberium Forest would be better. Less powerful equipment, and a ruthless ideology.


How 'bout CABAL? (meh, may not be a good idea as CABAL would be TOO CLOSE to Terminator story-wise)

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Tue Jul 21, 2009 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

something tha would be great is nod against tiberium mutants commanded by robots aliens that are commanded by aliens from other universe, O.o maybe our universe and the alien is the player! O.o

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Ickus
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Joined: 25 Nov 2002
Location: @__@

PostPosted: Tue Aug 04, 2009 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

While it sounded cheesy at first but I knew what you where aiming for. #Tongue

This would be cool, always wanted to see a darker themed C&C,TD,YR.etc.

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