Infantry: Barracks
- Dog / (old dog)
M16 / Ground Troop
50 cal / Sniper
LR-300 assault rifle / Para
Mk.19 A.G.L / automatic grenade launcher (anti air / anti ground)
Paramedic / First Aider (Build Limit 4)
Spy / Spy (unlocks Spy Satellite tech level 10)
Engineer /Engineer
SEAL'S a Special Para drop of 10 highly trained infantry (Gained From Building)
Tanks Etc: (War Factory)
- Humvee / Light Gun Platform (can carry 4 Units)
M1 Abrams Heavy Tank (anti ground)
M6 Linebacker / Light Tank (anti air / anti Ground) with two-tube Javelin Missile System
M3A3 Radar Tank (opens shroud when destroyed shroud close around units it was covering)
M2A0 Bradley Light Tank (configured for swimming Carry's 8 troops open top No Guns )
M113 APC / Light Tank (Armored Personnel Carrier Light guns carries 10)
Aircraft : Airport ( Need New Building with runway)
- Land Based Aircraft :
B-2 Spirit / Stealth Bomber (Build Limit 2)
F-35 Lightning II / Multi role (anti air/ anti ground)
E-3 Sentry / Reconnaissance Plane (uncovers Shroud for short while)
MQ-9 Reaper / UAV (hovers over and uncovers shroud limited 3 warheads)
C-17 Globe master III/ Transport (can carry one M1 Abrams or three Humvee or lots of infantry)
F-22 Raptor / Base Defence 4 aircraft on pad unselectable these will launch first strike when your base is attacked)
Ships : Port
- Gerald R. Ford class (CVNX) Super Aircraft carrier (build limit 2)
USS Carter Hall (LSD-50) Amphibious Transport (Carry's landing craft with troops and tanks with anti air guns )
USS Bainbridge (DDG-96) Long Range Missile Destroyer
Ticonderoga class battle cruiser (Heavy Artillery)
Virginia class (SSN-774 class) attack submarines (anti Naval)
Trident II SLBMs ballistic missile submarines (capable of launching nuclear warhead)
Buildings :
- White house / Construction Yard
Barracks / Infantry
war factory / Tanks etc
power station / Power
Ore refinery / Money
Pentagon / Tech Factory (Unlocks special units)
Port / Ships
Nuclear Research Center / (Unlocks USS Bainbridge (DDG-96) Long Range Missile Destroyer & Trident II SLBMs ballistic missile submarines)
Missile Silo / ( Nuclear Warhead )
Pill Box / (heavy machine guns)
Sam / original sams ( anti air)
MLRS / Ground Missile (anti tank)
Hospital / Repair infantry
service depot / repair vehicles
Training Camp / Train Infantry
Sorry for the long post but had to get it all in, with lots of rules and build limits i think this would be fun to play and make it so you have to use combination of the vercials to open the shroud and your have many more tactics the you could employ I'm sure some members must have some unit similar if you like to share them please PM Me Thanks for reading this long post