Posted: Mon Aug 03, 2009 11:18 pm Post subject:
cloning v3launcher weapon code?
Subject description: i dont know how to clone it
i want to clone the weapon code, and instead of the voxel it has i want it to be a smaller voxel, but the problem is that i donno how, where to put which name and what i have to do? can someone give me a hand with this QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Mon Aug 03, 2009 11:42 pm Post subject:
Re: cloning v3launcher weapon code?
kakrain wrote:
i want to clone the weapon code, and instead of the voxel it has i want it to be a smaller voxel, but the problem is that i donno how, where to put which name and what i have to do? can someone give me a hand with this
You cannot have clones of the V3, Dreadnought or Boomer sub missiles in stock, unmodified Yuri's Revenge.
You would need to replace one of those three rockets with your new one. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
oh, i c, too bad, ok then i will have to change them then thanks:P _________________ Did you know that if you have 2 apples and you eat 3 you get an IE and all the universe explodes? QUICK_EDIT
You might just be able to use the boomer missile, I think it's a little bit smaller. Anyways, if you are interested, you can accomplish this in Generals. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Aug 04, 2009 5:40 am Post subject:
Must you plug Generals in every single post you make on this section of the forum? (especially in regards to questions about things that ultimately don't work in stock YR.)
Now I don't know about him, but I would never move to Generals. Ever.
Kakrain, the upcoming (hopefully) Ares Patch will feature missile clones, and later versions of the older and much less stable RockPatch and NPatch also have missile clones. You may want to consider using one of those in the mean time, if you don't want to replace a currently existing missile. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
But with the old patches, they're buggy and unstable online. And Ares is a bit off from being released due to D's increased workload away from Ares.
And yes, he can plug Genwals however he feels. At least modding for it is supported and flexible. If I could run Genwals, I'd mod it over YR. QUICK_EDIT
I'm just tryong to spread the word that people can mod Generals, and they can do some stuff that normally they could not.
So, what do you have against modding generals?
Generals is not a funny game. Very boring
anyway kakrain you can add new missiles in YR with RockPatch or/and NPatch _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Tue Aug 04, 2009 6:06 pm Post subject:
Well, I personally don't care, but I can see where he's coming from. If I'm saying in every post:
But instead of ***, you can try out my mod!
It would become quite annoying.
I'm not picking sides or something, as I don't care and I haven't really noticed, but I can see what he means. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Aug 04, 2009 6:14 pm Post subject:
DaFool wrote:
Generals.....what was i talking about?
I'm just tryong to spread the word that people can mod Generals, and they can do some stuff that normally they could not.
So, what do you have against modding generals?
This is the Red Alert 2 Editing Forum. Its description is as follows:
Improve your ra2/yr modding skills and help other future great modders.
Shameless plugs about CNC Generals in a topic related to RA2 modding would be like me going into Generals threads and saying to mod RA2 so you can have proper CNC base building mechanics. Its offtopic and not-helpful to the person asking the question, however true the information is.
And I don't mod Generals because the game is completely devoid of charm, you have no choice but Gen or gimmicky pseudo-CNC build-styles, poly limits, 3d modelling requirement, ugliness of stock infantry necessitating making new ones, to name a few. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
the only thing you can really do is make new voxels and give it the v3 weapon. It requires 3 voxels, the vehicle, the vehiclewo, and the missile.
Remember to change the entry in rules.ini in the v3 section
V3RocketType=V3Rocket
to
V3RocketType=yourmissile QUICK_EDIT
hi EVA-251, yeah i have installed the NPatch Special Edition MDK, how can i clone the weapon with this patch? _________________ Did you know that if you have 2 apples and you eat 3 you get an IE and all the universe explodes? QUICK_EDIT
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