Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 11:04 am
All times are UTC + 0
.VXL Resizing
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Sussex_Cichlids
Medic


Joined: 31 Jul 2009

PostPosted: Thu Aug 06, 2009 12:22 pm    Post subject:  .VXL Resizing Reply with quote  Mark this post and the followings unread

ive downloaded a .VXL file ive read the comment below it say its to big and out of scale can it be resize easy or has it got to be rebuilt

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Aug 06, 2009 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just modify the header information in the Voxel Editor. I'd tell you exactly where to go but it's not installed at the moment...

Back to top
View user's profile Send private message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Aug 06, 2009 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

open it with HVA Builder, go to manager,tools,voxel bounds and resize it.

Back to top
View user's profile Send private message
Sussex_Cichlids
Medic


Joined: 31 Jul 2009

PostPosted: Fri Aug 07, 2009 5:15 am    Post subject: Thanks Reply with quote  Mark this post and the followings unread

Just wondering thow is there a guide tht explanes or can you give me a ruff idea so i can have a go as ive got few units i need resizing

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Aug 07, 2009 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

There is no guide to this. It's pretty much trial and error. I use the Voxel Editor for resizing with the Bounds, but the HVA Editor does it too.

Section > Voxel Header > Misc. Tab and the bounds are right there. I use a calculator to get the exact values based on a percentage of the scale I want to size at. Keep in mind that you can do too much and make it too small. I suggest starting with higher values like 15 to 20 percent smaller. Any higher, and you can really run the risk of making it tiny as shit.

Back to top
View user's profile Send private message
Sussex_Cichlids
Medic


Joined: 31 Jul 2009

PostPosted: Fri Aug 07, 2009 9:24 am    Post subject: Thanks Reply with quote  Mark this post and the followings unread

that explain's a bit can you show a ruff guide with your working out im quite good with maths but need to know were to start

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Aug 07, 2009 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Basically, just take the values and multiply them by however much you want to scale it down. So if you want to make it 20 percent smaller, multiply all of the values by .80 and replace them in the Bounds text fields.

Save your voxel and test in-game.

HOWEVER, please, please have a backup copy of the voxel you're editing. Once you go forward, you cannot go back.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [7 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1476s ][ Queries: 11 (0.0070s) ][ Debug on ]