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TT/gen Mod
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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Oct 04, 2003 11:06 am    Post subject:  TT/gen Mod Reply with quote  Mark this post and the followings unread

The TT/Gen mod was an idea at tiberiumsun.conm but it has moved and is now here

It was a mod which would completely change generals by making a story of what happens aftler tiberian sun.

this mod will have

- new story and new campaign
- brand new units and structures
- brand new maps
- totally different terrain
- modifications to the generals like craters in the ground and smudge effects,
- modifcations to the generals interface, possibly with help from ppl who can modfiy the genrals engine we could restore the original sidebar

i have already designed some units and made conscept art for them

here are some units

GDI

- vulcan pod - A light fast hover unit armed with a vulcan cannon
- titan - much like the one in tiberian sun but it is immune to viruses and cyborg control. it is manned and moves faster
- apc - like in tiberian sun but with bigger capacity and a fixed gun on the top, infantry can shoot out of it
- eagle tank - a hover unit which shoots 3 tracking rockets which can go quite a long distance, not as much as artilleries
- mobile information unit - fixed with an emp wave which disables vehicles and cyborgs , a mine removal function and a back up radar
- sensor array - a small hover drone which can detect enemy stealth units
- mcv - mobile construction yard
- harvester - a harvester like in previous cncs
- mlrs - a modified titan which has fixed rocket launchers on the side
- component tank - a vehicle which can be fixed with 3 components, a crystal cannon which fires crystals which shatter its target, a cutting disc which slices through waves of infantry or a large cannon which can be fitted with 2 infantry
- mkIII - a large 3 legged vehcile with wave guns and vulcan cannons and aa rocket launchers
- paralyser mine - a mine which temporaraly disables the unit

GDI INFANTRY

- Engineer - can capture enemy buildings
- HEavy Infantry - comes with a heavy vuclan cannon which is more deadly than light infantry, can put the gone on his back and climb cliffs
- Jumpjet Infantry - comes with a small hand held ion cannon which can do radius damage, best again structures, this unit can also fly
- Virus - can virus unmanned vehicles and cyborgs and cyborg controlled vehicles by hacking into the vehicle. the virus either causes the target to malfunction , crack up and go berszerk.

NOD

- Nod buggy - like the nod buggy in tiberian sun
- recon bike - like the the cycle in tiberian sun but it can be fitted with a cyborg demo whcih makes it into a the suicide bike
- vector tank - a tank fitted with a small anti tank shells,
- attack apc - the apc can deploy into a small bunker and can go subterranean
- flame tank - large tank which is suspended high by its too legs, the legs have tank tracks at the bottom. it can ride over mines and can crush paralyser mines

NOD CYBORGS

- cyborg T2- the normal cyborg has two twin vulcan cannons which tear infantry apart and which can damage vehicles, it can get its legs blown of so it has to scavenge for new legs and is immune to toxic gases. Can heal in tiberium. viruses can make it malfunction

- cyborg demo - like a suicide soldier but hato s all the feaures of a normal cyborg (legs blow off etc...) and can deploy into a mine. Viruses can make it malfunction

- cyborg devastator - the most lethal cyborg, it has all the features of a normal cyborg but is equipped with a devastatingplasma gun. It can hack into normal civilian or unmanned vehicles (including ones which have there pilot killed) and take them over, 2 at a time. Civilian vehicles can be used as transports or they can made to crash into vehicles caused a bit of damage.
It also has a virus overide which means it will stop functionning for a few seconds but will start functionning again. It can also scavenge for added weapons.

there will be more units than this.

GDI buildings are mobile and start of as vehicles
GDI deployed buildings have 2 components, a light or a vulcan cannon
nod buildings are build by construction bots or if we have the old sidebar they will be built by construction yards
nod obelisks can be globally upgraded to be able to shoot air, the aa laser isnt as deadly
nod laser turrets can be upgraded singularaly to have 2 turrets
nod war factorys are underground all u can see is the door.
nod emps are in the subterranean networks
nod sub networks are like tunnel networks

one of nods general abilitys will be to make a massive sub vehicle come out of the ground carrying lots of vehicles, when it comes out it deploys into a massive building. the units will exit. this building can be used to repair buildings and it will have a gun.

gdi will use droppods as escape vehicles as well as reinforcement vehicles.
jets will have droppods attatched to them and when the jet explodes the droppod detatches and crashes into the ground with the pilot

scrin will make an appearance in this mod. they will be first seen when they come out a scrin ship and ambush the gdi base around the scrin ship

this mod has 4 team members, me, lrendall, scrinlord and fremen

to make the mod we need more team members, if u want to be part of this mod, tell me what u want to do in the mod

mapmaker
idea man
coder
sound editor
interface editor
music maker

_________________
Tiberian Eclipse for TW
-------------------

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Sat Oct 04, 2003 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

We at TumSun encourage this mod, and it'd be great to see if it turned out well, but we just don't want anything to do with hosting generals mods. Good luck ZD!

_________________
Over and out,
~FinalMoon

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 04, 2003 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you need a forum for this mod instead of concentrating all ideas in just one topic?

(If the answer is yes, PM me the name of the forum and description Wink)

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sun Oct 05, 2003 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, that would be great

Name - Tiberian Evolution

Description - Forum for the mod also known as TT/Gen which converts generals into the Tiberian world

_________________
Tiberian Eclipse for TW
-------------------

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Oct 05, 2003 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread


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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Oct 06, 2003 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey thanx, can u move this topic to the tt/gen section

_________________
Tiberian Eclipse for TW
-------------------

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Wed Dec 17, 2003 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres my new banner



Tiberian Twilight Evolution Banner.jpg
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Tiberian Twilight Evolution Banner.jpg



tte banner.jpg
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tte banner.jpg



_________________
Tiberian Eclipse for TW
-------------------

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