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How to get VXL into RA2?
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Daniel_pilsner_head
Civilian


Joined: 29 Nov 2003
Location: Sweden

PostPosted: Thu Dec 18, 2003 2:06 pm    Post subject:  How to get VXL into RA2? Reply with quote  Mark this post and the followings unread

How to get VXL into RA2?How do i do?

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After 2 pilsners,your life is somthing to live,but after 122,you dont wana live.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Thu Dec 18, 2003 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

You put the voxel(s) and corresponding HVA(s) in your RA2 directory, add entries to the art(md).ini and the rules(md).ini

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Fri Dec 19, 2003 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread


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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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Goldy
Cyborg Engineer


Joined: 03 Jul 2003

PostPosted: Fri Dec 19, 2003 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread


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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Fri Dec 19, 2003 8:14 am    Post subject: Reply with quote  Mark this post and the followings unread

can what really happen?

Why not get XCC programs from the official site?

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