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Presenting my M1A1 (and also asking a question)
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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Sun Aug 02, 2009 1:29 am    Post subject:  Presenting my M1A1 (and also asking a question) Reply with quote  Mark this post and the followings unread

so this is my almost new tank(for the ones who helped me with my colours problem) ^^ and well here i go with the question: i want to make this tank so it can have an AT3 missile, i want it to be a voxel, like the v3 launcher, i went to the rules and art ini files and the v3launcher seems hardcoded or i dont know, i want it to be a small missile that spawn in the turret and when launched it go straight to the target, not in an arc like the v3 launcher do, any help would be aprecciated and also any comment of the tank^^



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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Aug 02, 2009 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Seeing as how your Abrams has a turret, it's not possible to give it a spawning weapon like the v3. you can still have a voxel projectile though.

About the colors.. the green looks bad. use colors 122-124 (olive green) if that's what you were going for.

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Sun Aug 02, 2009 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

oh,it is possible in fact,i gave it the v3 weapon to it and it shoots it like the v3rocket launcher do but it shoots from the body, not from the turret, and i wanted to ask if there is a way so the body shoots a v3 rocket but smaller

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Aug 02, 2009 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, make a smaller rocket voxel...

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Sun Aug 02, 2009 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes i have a smaller rocket voxel, but my question is how to clone the v3launcher weapon code, so it works like the v3 do? i mean with a missile that spawns and you have to wait for the missile for spawn again after u shoot? should i post this question maybe in another forum?

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kakrain
Light Infantry


Joined: 17 May 2009
Location: Ecuador

PostPosted: Sun Aug 02, 2009 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey and thanx 4 the advice of the colors, i think it looks more realistic, with these colors, thanks a lot Damned Machine ^^, but im also still without the rcoket spawning weapon code Sad



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Aug 16, 2009 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

#1 make shell voxel
#2 put in expandmd
#3 make projectile with Image=(whatever)
#4 in art.ini under projectiles add [Whatever]
#5 Put voxel=yes under [whatever]

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