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Hovering PCV not working...
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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Aug 19, 2009 9:29 pm    Post subject:  Hovering PCV not working...
Subject description: LOL, AIs don't know how to deploy...
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For some reason, I added a hovering PCV(Yuri MCV) with codes. HVA and VXL files are correct but I don't know about the codes cuz when AIs are Yuri, they won't deploy it, just rotate it around to the SouthWest side(West in RA2 language).

Here's the code:

Code:

[PCV]
UIName=Name:YMCV
Name=Yuri Construction Vehicle
;Image=SMCV
Prerequisite=YAWEAP,YAGRND;YADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=YACNST
TechLevel=10
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
Weight=3.5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher


Question Question Question

As you can see, all I have changed is:

Crusher=no
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious

I really don't know what's going on, there's no IEs, just that when I'm Yuri it deploys fine but AIs won't. And after a while, they send all their forces on a attack mission towards the enemy, leaving the MCV behind Laughing . HELP!

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Wed Aug 19, 2009 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

when i first saw this topic I read hovering PCP, I guess dislexics are teople poo.

You have to edit the AI to do this- just because you added a new MCV or unit does not mean that the AI will automatically use/build your new unit. If this is a Yuri MCV replacement why dont you just edit the code for the original MCV?- thatd fix your issue.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Aug 19, 2009 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Robopope99 wrote:
when i first saw this topic I read hovering PCP, I guess dislexics are teople poo.


Laughing LOL

I checked aimd.ini, but it's pretty clear cuz it just says:

Regroup
Deploy
Repeat Until Success

And the unit type is:

1,PCV

Is there anything wrong? Anything special for hovering stuff?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Aug 19, 2009 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The AI cannot deploy any MCV that has a special locomotor. Period.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Aug 19, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

dang. Why did peeps make the hovering pcv in the first place...

EDIT: Hey....what about the Unload command... does that work?

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Aug 19, 2009 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because non-AI players can use them and because they can.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Aug 19, 2009 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or because they made it before testing if it worked fine ingame. It happened to me with a combat engineer on TS, guns and engineers don't mix on TS.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Aug 19, 2009 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

correct me if im wrong, but i dont think hover vehicles can deploy into buildings.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Aug 19, 2009 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

They can, the problem is with the AI, which won't deploy them.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Aug 19, 2009 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah but you can make them amphibious but not hovering.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Aug 19, 2009 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was just saying cause I remember I put the DeploysInto=whatever building on the LCRF and it wouldnt deploy.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Aug 19, 2009 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

but...but...wouldn't that look kinda like ra3 mcvs?

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Aug 20, 2009 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

LCR is the Landing Craft, thus the Amphibious Transport of the Allies right? Not that it matters from which side it is though.

However, as Amphibious Transport's can have passengers, and as they exit the vehicle with the deploy button, ithe vehicle can't deploy into a building for the deploy function is already used by passengers.

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