Posted: Wed Aug 19, 2009 9:29 pm Post subject:
Hovering PCV not working...
Subject description: LOL, AIs don't know how to deploy...
For some reason, I added a hovering PCV(Yuri MCV) with codes. HVA and VXL files are correct but I don't know about the codes cuz when AIs are Yuri, they won't deploy it, just rotate it around to the SouthWest side(West in RA2 language).
Here's the code:
Code:
[PCV]
UIName=Name:YMCV
Name=Yuri Construction Vehicle
;Image=SMCV
Prerequisite=YAWEAP,YAGRND;YADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=YACNST
TechLevel=10
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
Weight=3.5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
I really don't know what's going on, there's no IEs, just that when I'm Yuri it deploys fine but AIs won't. And after a while, they send all their forces on a attack mission towards the enemy, leaving the MCV behind . HELP! QUICK_EDIT
when i first saw this topic I read hovering PCP, I guess dislexics are teople poo.
You have to edit the AI to do this- just because you added a new MCV or unit does not mean that the AI will automatically use/build your new unit. If this is a Yuri MCV replacement why dont you just edit the code for the original MCV?- thatd fix your issue. _________________
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Aug 19, 2009 10:15 pm Post subject:
Or because they made it before testing if it worked fine ingame. It happened to me with a combat engineer on TS, guns and engineers don't mix on TS. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Thu Aug 20, 2009 6:40 am Post subject:
LCR is the Landing Craft, thus the Amphibious Transport of the Allies right? Not that it matters from which side it is though.
However, as Amphibious Transport's can have passengers, and as they exit the vehicle with the deploy button, ithe vehicle can't deploy into a building for the deploy function is already used by passengers. _________________ ☭☭☭☭☭☭☭☭☭☭
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