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Cloakable
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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Aug 20, 2009 11:29 am    Post subject:  Cloakable
Subject description: Doesn't work?
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Hello guys, I don't know if it is just a coding problem or something, but cloakable doesn't work in the way you would expect in my game, in Mental Omega however, it works fine.

I tested this with YR Countries, a tool by vk, allowing you to control the AI. First, I built cloaked units. Then, I switched over to the AI's side. I could still see the cloaked units. i could also target them, but my units didn't automatically fire on cloaked units. When I moved some of my units in range of the cloaked units, they began to fire at it, thus they weren't cloaked anymore, and then my units did automatically fire at them. Is this a bug caused by switching sides, via YR Countries? A coding error? On ModEnc it doesn't say anything.

Another strange thing, first, I added Cloakable=yes and CloakStop=true (or whatever comes after the =). My units didn't cloak. When I commented CloakStop out, they did cloak, if they weren't attacking.

And is there perhaps a way to shorten, if not remove the delay for cloaked units to attack. They need 2 seconds to uncloak, before they can attack, but in those 2 seconds they are sometimes already dead.

So, I've only put Cloakable=yes on some of my units, but I can still see and target them when I switch sides. Is this a YR Countries bug, or is my coding wrong?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Aug 20, 2009 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

AI is all seeing. If you haven't noticed when playing TS: the AI always targets your Stealth Generator with their SW, no matter if they have been in your base or not #Tongue

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Aug 20, 2009 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe that these two tags can help you, CloakingSpeed and CloakDelay

CloakSpeed is a unit tag and CloakDelay can be found in the [General] section

As for the AI shooting at your cloaked units, have they built any units that have Sensors=yes? I don't use the VK AI tool, but whenever I put cloaked units near the enemy, they don't shoot at it unless a unit or building equipped with sensors is nearby to detect it
Confused

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Aug 20, 2009 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

VK released a "AI Tool"?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Aug 20, 2009 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

He made something where you can control AI bases and switch control of your base to an AI and watch.

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Aug 20, 2009 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

ConMan wrote:
I believe that these two tags can help you, CloakingSpeed and CloakDelay

CloakSpeed is a unit tag and CloakDelay can be found in the [General] section

As for the AI shooting at your cloaked units, have they built any units that have Sensors=yes? I don't use the VK AI tool, but whenever I put cloaked units near the enemy, they don't shoot at it unless a unit or building equipped with sensors is nearby to detect it
Confused

From my merories, those 2 tags don't work the way I want them to, but I could of course try again. #Tongue

No, they didn't. I'm 100% sure because I've removed all sensors and spy detection from the game, and then added it only to a select few units, like basic infantry to make them a bit usefull.

Here's YR Countries, for those who are interested:
http://forums.revora.net/index.php?showtopic=55258

_________________
☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭

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