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Hydrogen Missile Silo HELP!
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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Aug 26, 2009 11:26 pm    Post subject:  Hydrogen Missile Silo HELP!
Subject description: with NPatch
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Sorry for posting two help threads continuously, but these problems seems to have occured at the same time. XD

Well, I'm trying to make a hydrogen bomb with NPatch, and when I build it and place it on the field, it shows part of the BuildUp, but then the building is invisible.

I was using Baraka's H-silo.

Code:

Code:

Art:

[HSILO]
Cameo=HBSILOICO
Remapable=yes
Foundation=4x3
Buildup=HSILOMK
Height=8
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=no
PrimaryFirePixelOffset=39,75 ;;-4,30 ; aim for center of pad to align with anim
SuperAnim=HSILO_E      ;; normal, 9-min
SuperAnimYSort=543
SuperAnimZAdjust=-2
SuperAnimTwo=HSILO_F   ;missile lifts
SuperAnimTwoYSort=543
SuperAnimTwoZAdjust=-3
SuperAnimThree=HSILO_G  ; with missile
SuperAnimThreeYSort=543
SuperAnimThreeZAdjust=-4
SuperAnimFour=HSILO_H  ;; closing
SuperAnimFourYSort=543
SuperAnimFourZAdjust=-5
SuperAnimDamaged=HSILO_ED
SuperAnimTwoDamaged=HSILO_FD
SuperAnimThreeDamaged=HSILO_GD
SuperAnimFourDamaged=HSILO_HD
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=-33,31
DamageFireOffset1=-3,48

[HSILO_E]  ;Hsilo
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=no
Shadow=yes

[HSILO_ED]  ;Hsilo
Image=HSILO_E
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=no
Shadow=yes

;startup, transition to charged
[HSILO_F]
Normalized=yes
Start=0
End=23
Rate=200
Layer=ground
NewTheater=no
Shadow=yes
StartSound=NuclearSiloReady

[HSILO_FD]
Image=HSILO_F
Normalized=yes
Start=24
End=47
Rate=200
Layer=ground
NewTheater=no
Shadow=yes
StartSound=NuclearSiloReady

;looping, charged
[HSILO_G]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

[HSILO_GD]
Image=HSILO_G
Normalized=yes
Start=1
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

[HSILO_H]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=13 ;;28
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

[HSILO_HD]
Image=HSILO_H
Normalized=yes
Start=14
LoopStart=14
LoopEnd=27
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

;; the missile stuff

[HMISSILEUP]
Trailer=NUKEPUFF

[HMISSILEDOWN]


Code:

Rules:

[HydrogenBombSpecial]
UIName=Name:HBOMB
Name=HNuke
IsPowered=true
RechargeTime=20
Type=MultiMissile
Action=HBomb
WeaponType=NukeCarrier
SidebarImage=HBOMBICO
ShowTimer=yes
DisableableFromShell=yes
Range=7
LineMultiplier=3
;New Tags
ActivateSound=NukeSiren            ;Activating sound
Warhead=HNUKE                   ;Damaging warhead
NukeTakeOff=NUKETO
NukeDamage=10000
NukeFirstAnim=NUKEBALL
NukePayload=HNukePayload
NukePsiWarning=PSIWARN
EvaDetected=EVA_NuclearSiloDetected
EvaReady=EVA_NuclearMissileReady
EvaActivated=EVA_NuclearMissileLaunched
Lighting=yes     ; turns custom lighting on or off
LightRed=255      ; amount of red
LightGreen=255    ; amount of green
LightBlue=255     ; amount of blue
LightAmbient=120 ; 
LightGround=0
LightLevel=0
LightAmbientChangeRate=1
AITargetingType=1

[DUMMYHBOMB]
DeathWeapon=HNukePayload

[HSILO]
UIName=Name:HSILO
Name=Hydrogen Missile Silo
BuildCat=Combat
SuperWeapon=HydrogenBombSpecial
Prerequisite=NAMISL,GAWEAT,YAPPET
Strength=2000
Armor=concrete
TechLevel=10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=50
Power=-500
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1.5  ;Number of minutes left at which weapon should switch to charged state  Geoff is god!
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes

[HNukePayload]
Damage=5000
Range=30
Projectile=HMISSILEDOWN  ;MultiMissile
Speed=10
RadLevel=1000
Warhead=HNUKE
Report=

[HNUKE]
CellSpread=10
PercentAtMax=.8 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,90%,100%,50%,100%,100%
InfDeath=7;
Sparky=no
Tiberium=yes
AnimList=NUKEANIMRED
ShakeXlo=6
ShakeXhi=6
ShakeYlo=25
ShakeYhi=25

(I'm too lazy to include the numbers in [Warheads], [SuperWeaponTypes], etc.)

Here's the files:

hbombico.shp
hbsiloico.shp
hmissiledown.shp
hmissileup.shp
hsilo.shp
hsilo_e.shp
hsilo_f.shp
hsilo_g.shp
hsilo_h.shp
hsilomk.shp

Is any of the file names wrong?

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Aug 28, 2009 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyone able to answer this?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Aug 28, 2009 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

are all animations added to [Animations] in rules?

_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Aug 28, 2009 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

ZOMG you are GOD! I CANT BELIEVE I FORGOT... XD thx I knew there was no other missing.

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