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Making more efficient mods
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Syco
Medic


Joined: 06 Jul 2003
Location: Hawaii...unfortunately

PostPosted: Mon Dec 22, 2003 12:52 am    Post subject:  Making more efficient mods Reply with quote  Mark this post and the followings unread

I guess this belongs here. I dunno if this is possible, or even if it will make much sense, but if it is and does, then methinks it's a good idea.

In regular TS, you just had rules.ini and the normal startup. FS threw in firestorm.ini and the new startup system, with the two logos.

Technically, could we not have something similar, so that with 1 mod "installed" you could switch just like switching expansions? Or would that be too...unobtainable?
-Syco

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Dec 22, 2003 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Possibly you could make your own little program that can execut other probgrames. Deezires mod had something like that for there RA2 mod. Only there programe let you turn sertin features off. Dont ask me how though I know nothing about actual programming.(thought I would love to learn)

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Mon Dec 22, 2003 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

you want it so you can switch between mods? If so there are mod managers out there (Even one by me, which imo is the best one out there.... tho i don't think there on any website, since my latest one was killed by the host)

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Syco
Medic


Joined: 06 Jul 2003
Location: Hawaii...unfortunately

PostPosted: Mon Dec 22, 2003 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant like a mod manager, except built into the mod. Like in BF1942 where it's a different executable (technically a command line add-in). I guess a mod manager would work for these purposes...

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#The fREaK!
AA Infantry


Joined: 07 Oct 2003
Location: Sweden

PostPosted: Tue Dec 23, 2003 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Or you can use .bat files like I did. Make them run TS after enabling/disabling the mod and your done. You can steal the .bat files for my mod and modify them if you want. Wink

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Dec 23, 2003 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

bat files are ok, but they don't remove installed mods (other than your own) or detect mod files.....

this is where mod managers has the advantage (tho i don't know any that can do this except for mine..... ill upload them here if anyone wants one...)

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Dec 23, 2003 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I think if you have a nice mod manager it'd be something I'd like to see on savagewar Very Happy

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Syco
Medic


Joined: 06 Jul 2003
Location: Hawaii...unfortunately

PostPosted: Tue Dec 23, 2003 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Stu, if you really want somewhere to host your mod manager, I'll upload it to my site. But since my host is a bit of a bandwidth nazi, I'd want something in return.
As far as using .bat files, so long as it had a name unique to your mod it'd work, right? So long as you blatantly instructed the expectedly ignorant user to uninstall any other mods first (as it might seriously criple your own).
-Syco

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Dec 23, 2003 9:48 am    Post subject: Reply with quote  Mark this post and the followings unread

stu can't CNC-Source host it?

and yeah, I bet hellfire could help you out.

hellfire, I think you need to update your website's URL in your profile.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Tue Dec 23, 2003 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz wrote:
stu can't CNC-Source host it?


Good idea, but id only upload it there if ppl were interested(it was hosted on Stusword MK III, or Mark 3, which died when the host went to collage). SMM 3 which can do TS, RA2 and YR (note: it doesn't do the fancy XCC stuff with RA2 or YR) and SMM4 which can only do TS but is better built and more reliable(SMM3 works, it was tested by me alot and i even use it to this day)

- SMM4 Screens

I did start a mod launcher, until ppl started wanting fancy RA2 stuff. Basic idea behind it was to work like my mod managers, where it could detect n backup mods then install the oen you want, i even had the idea of doing it like winzip, where you could launch the mod manager(and install the mod to it) if it was installed on the users pc.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Dec 23, 2003 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah with RA2/YR mods if you add sounds you need a mod launcher that can add your new sounds to the audio.bag and audio.idx client-side so that you don't have to transfer 30 mb worth of sound files that the user alread has.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Dec 23, 2003 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The link in my profile is my personal web site. I would be really interested in a TS mod manager, atm I use clickteam installers and have to install, and uninstall when I move to new mods.

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Tue Dec 23, 2003 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

when I try to go to your site, I get this:
Quote:



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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Dec 23, 2003 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

opps sorry that host died on me. I'll update link soon.(Not like my site has anything of worth really on it.

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Wed Dec 24, 2003 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

hellfire wrote:
The link in my profile is my personal web site. I would be really interested in a TS mod manager, atm I use clickteam installers and have to install, and uninstall when I move to new mods.


Does that mean you would like to test it?

Only feature that was planed and was never compleated was the backup option, when it finds mod files in the ts dir it can only delete or add them to its self as a mod. (tho this feature would b added if ppl were interested in the mod manager)

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