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Patched exe/map list
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Aug 29, 2009 1:55 am    Post subject:  Patched exe/map list Reply with quote  Mark this post and the followings unread

In the mod I'm making.. I want to direct a modified game.exe (tsfs.exe) to read a different mix (multp.mix) containing only maps that I want to use. and well it read the mix, but the old maps are still on the list.. is there a way to stop this from happening ?

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Aug 29, 2009 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

missions.pkt file would be the easiest way to stop map duplications.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Aug 29, 2009 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Screw fixes and changes dude, just learn to love Grand Canyon. (although that would probably be harder to do)

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sat Aug 29, 2009 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Screw fixes and changes dude, just learn to love Grand Canyon. (although that would probably be harder to do)


Never.

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