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Cranes
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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Mon Aug 31, 2009 7:05 am    Post subject:  Cranes Reply with quote  Mark this post and the followings unread




... and I don't have an idea what can be used for a Yuri crane.



PS This concept/shp/png was stolen from and inspired by Uncle War Teddy Bear. Hope he doesn't mind... at least doesn't mind too much.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Aug 31, 2009 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

augh, spare us from the base crawling horror of C&C3 Shocked

Besides that, looks nice I guess. Though mirroring them like that messes up the lighting.

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Mon Aug 31, 2009 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Yup, plus makes them more original than regular ones provided by ConYards.

It'll be corrected, I hope.

PS Base crawling horror. Very Happy Maybe. They are planned to have this:
FactoryPlant=yes
InfantryCostBonus=1
UnitsCostBonus=1
AircraftCostBonus=1
BuildingsCostBonus=0.85
DefensesCostBonus=0.85

If it works at all, I haven't tested yet... :-O Production speed bonus would be better.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Aug 31, 2009 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be awesome if you could do the work to every frame of their anims, so we could have new service depots Razz

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Aug 31, 2009 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Buildings can only produce one of [buildings, infantry, aircraft, vehicles] in RA2. Your idea, code wise, isn't any good.

The unused MO unit pack has a Yuri building which might fit into this pack. Don't forget the Naval Yard has cranes too.

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Mon Aug 31, 2009 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
It would be awesome if you could do the work to every frame of their anims, so we could have new service depots Razz


I'll try, but I promise nothing. Wink


m7 wrote:
Buildings can only produce one of [buildings, infantry, aircraft, vehicles] in RA2. Your idea, code wise, isn't any good.

The unused MO unit pack has a Yuri building which might fit into this pack. Don't forget the Naval Yard has cranes too.


Could you give a direct link to it? Sometimes I'm sick of searching something, especially if it's well hidden.


... and, you know, FactoryPlant=yes is Soviet Industrial Plant logic. Can give bonuses to any productions you want.

So 2 bonuses to cost of building base defenses and regular buildings are possible. Smile

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Aug 31, 2009 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Mon Aug 31, 2009 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awww, sorry for trouble. I'd extracted a craneless ConYard shp. Wink


That Yuri Service Depot looks good, but I don't like it too much. After following m7 advice, I can see that that shp used a Yuri shipyard's crane.


Below Yuri crane. Lacks shadows, though.



PS Thanks for the opinions and support.

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Mon Aug 31, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Allied one looks nice.

The Soviet one has too much useless, empty light grey / gray space.

The Yuri one has even more useless empty space. It is better as an Air Pad then a Crane, although it sucks as both. But that's just my option. #Tongue

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Mon Aug 31, 2009 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could add some barrels to the empty space. Smile Maybe it'll look less barren.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Mon Aug 31, 2009 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Squeez the yuri logo in on the yuri crane

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Tue Sep 01, 2009 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

If you haven't noticed, the cuts on one side of the Allied and Soviet one aren't straight, also on the Yuri one I guess, maybe you could fix those abit, and the Yuri one needs moar details #Tongue

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Sep 01, 2009 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah, definitely a no no for Yuri crane. Look at Yuri's ConYard build up anims - there is a frame which fits perfectly. I used it in MO but now it's available in the gfx pack, as m7 mentioned.

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