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Allied small power plant
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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Wed Sep 02, 2009 5:13 am    Post subject:  Allied small power plant Reply with quote  Mark this post and the followings unread


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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Sep 02, 2009 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The bottom base needs to circle all the way around. You could also have the power remap sections at top circle all the way around.

Still too small for a power piece, though. The Bio Churner only works because of the nature of Yuri's power supply.

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Wed Sep 02, 2009 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
The bottom base needs to circle all the way around. You could also have the power remap sections at top circle all the way around.




(without a remap on the top of the circle, though... I started to make remappable all the tube up to that circle, but it doesn't look good or right)

m7 wrote:
Still too small for a power piece, though. The Bio Churner only works because of the nature of Yuri's power supply.


Perhaps. It is more like a battery or an essential part of bigger power plant (bigger one, i.e. regular Allied power plant).

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Sep 02, 2009 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

This seems really useless honestly.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Sep 02, 2009 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like that, but the botoom needs to be circle.

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Wed Sep 02, 2009 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
This seems really useless honestly.


To somebody who doesn't need another power plant, yes. Smile

For my own mod I use it as the 1-tier power plant (2-tier being the regular one - yeah, yeah, tiers, probably EA's cr*p, but a useful tech system nevertheless, at least against a lack of decent rushes).

vefbl4 wrote:
I like that, but the botoom needs to be circle.


I'll see what I can do, probably I'll join that plate...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Sep 02, 2009 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
This seems really useless honestly.


You never know, someone could find a use for such a thing.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Thu Sep 03, 2009 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can use it for numerous beacons allowing for multiple simultaneous defensive and simultaneous multiple defensive and multiple devastating simultaneous deep strikes.

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Feillyne
Grenadier


Joined: 01 Jul 2008

PostPosted: Thu Sep 03, 2009 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
You never know, someone could find a use for such a thing.


That's true.

Apex wrote:
I can use it for numerous beacons allowing for multiple simultaneous defensive and simultaneous multiple defensive and multiple devastating simultaneous deep strikes.


A nice sarcasm. = ] (I dunno if it is, but looks like one.)

You can always spin the upper part, then add some smokey and have Gap Generator (like in Heroes III, Necropolis faction x-D).

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