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Is there a way to Edit the Unit Scale?
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Guest
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PostPosted: Thu Aug 13, 2009 8:09 am    Post subject:  Is there a way to Edit the Unit Scale? Reply with quote  Mark this post and the followings unread

I know its possible to scale the Units (Infantry/Vehicles/Aircraft. Etc.) through the WorldBuilder, But is there any other way to re-scale them? Is it possible to scale them through their individual xml's? If so how? and what particular Tag to use? Also since the WorldBuilder Scales them through Map Editing it might be possible to do these through coding the xmls?

Please. Anybody here who knows?

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Bibber
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Joined: 31 Aug 2007
Location: Germany

PostPosted: Thu Aug 13, 2009 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Via Attribute Modifier. (The shrink ray of the cryo copter is a good example.)

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Last edited by Bibber on Thu Aug 13, 2009 11:10 pm; edited 1 time in total

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Guest
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PostPosted: Thu Aug 13, 2009 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Bibber, seems you're the only guy who is still around. Your hints/tips helped alot.

Can you please give me a sample code applying said attribute modifier to an individual unit? for example, I want to Rescale the Soviet Hind Chopper to make it bigger. Where and what part of the xml code?

"Via Attribute Modifier. (The schrink ray of the cryo copter is a good example.)"

Can you please give me an example on how to apply this?

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Over9000
Civilian


Joined: 02 Sep 2009

PostPosted: Thu Sep 03, 2009 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I was wondering how I would go about doing this too. I want to scale down my Badger Bomber so it can reasonably fit onto the Airfield landing bays.

In BfME I/II it was so simple, all you had to type was

Scale = [scale number, eg 0.25, so that'd be a quarter of the original size]

Is there a way to passively do this in RA3? Or is it only possible as an active attribute that is changed like the way the Shrink Beam works?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Sep 03, 2009 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Many of the Generals/BFME1&2 tags are obsolete in RA3, because of the new system it uses (XML instead of ini). I doubt there is a simple tag for that...

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DaRealElmo
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PostPosted: Thu Sep 03, 2009 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Attribute modifiers can be assigned passively/permanently in TW/RA3.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Sep 04, 2009 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Inside <GameObject>, add Scale="Multiplier".

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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