Posted: Fri Sep 04, 2009 12:25 pm Post subject:
JapanRadarShip
Subject description: slight problem >.<
I've been attempting to add the Imperial Radar Ship (id "JapanRadarShip") and after a few art problems, I've finally managed to get it ingame. However, the problem now is that it moves incorrectly.
It'll move sideways instead of forwards. Is there a simple fix for this? Having looked through the code the thing that comes to mind is that it has no animations so it moves stupidly. I dread the answer being that I have to animate it, as I can't get my plugin to work with 3DS Max 9 either.
Here's a few screenshots that kinda illustrate what I mean:
I don't suppose anyone knows of a simple fix? Or if it is indeed an animation problem, a place where they have tutorials? (Not sure if even that'll help, as I can't open any of the models etc in 3DS Max 9 atm even with the plugin installed.) QUICK_EDIT
I've just tested my AlliedSalvageShip, and even though that too has no animationstates, it moves perfectly ... Bah.
The problem I have with my Salvage Ship is that I can't figure out how to make the button for its specialpower to appear. I've basically given it a mini-Cash Bounty. The code for it is fine IMO (I remember my specialpower coding from BfMEII and even though the format is different - xml instead of ini - it's essentially the same). I can't find where the image for the special power's button in the commandset is defined =/
But at least the Salvage Ship works properly =P My main priority is to try and fix the Radar Ship. It's movement is so annoying ... QUICK_EDIT
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