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Disruptor and Railguns friendy fire/damage spread
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Shotman
Civilian


Joined: 08 Mar 2007

PostPosted: Tue Sep 08, 2009 1:55 pm    Post subject:  Disruptor and Railguns friendy fire/damage spread
Subject description: Making them not useless...
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Hi ppl... Smile

Is there any way to turn off Disruptors and Railguns friendy fire or damage spread so they wont slaughter their own? I have tried to change AmbientDamage to normal damage, but it didnt work... Confused
Any ideas?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 08, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Railguns work with damaging particles. I doubt if it's possible to make them friendly-fire-friendly.

Besides, there are only two railgun units with ztyping BUILDING limits, so they're easily micro-manageable.

The Disruptor is already immune to its own fire, some tag about being immune to its own weapon.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 08, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, there's no way to prevent friendly fire on all other units.
You can only add TypeImmune to those units (disruptors have that already) so they are at least immune to their own fire, which means one of your disruptor can't damage anymore another disruptor. But they'll still damage enemy disruptors or other friendly units which aren't disruptors.

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Shotman
Civilian


Joined: 08 Mar 2007

PostPosted: Tue Sep 08, 2009 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nevermind... And is there any way to turn off damage spread (damaging multiple units at once) for these units? Limiting damage only to target is another solution...

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Sep 09, 2009 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Damaging multiple units in same line is entirely AmbientDamage= system which also has the elevation bug and with railgun, the particles themselves don't do any damage unlike the flame thrower particle where it is coded to do so.

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Shotman
Civilian


Joined: 08 Mar 2007

PostPosted: Wed Sep 09, 2009 10:54 am    Post subject: ambient damage Reply with quote  Mark this post and the followings unread

And how can I turn it off? Ive tried to change Ambient damage to normal damage, but it didnt work.

Heres the code:

; Ghost Stalker's Rail Gun
[LtRail]
Damage=150
ROF=60
Projectile=Invisible
Speed=100
Warhead=RailShot2
Range=6.00
Report=BIGGGUN1
Anim=GUNFIRE
AttachedParticleSystem=SmallRailgunSys
IsRailgun=true

; Mammoth's Rail Gun
[MechRailgun]
Damage=200
ROF=60
Projectile=Invisible
Speed=100
Warhead=RailShot
Range=8.00
Report=RAILUSE5
Anim=GUNFIRE
AttachedParticleSystem=LargeRailgunSys
IsRailgun=true

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 09, 2009 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

AmbientDamage=0 Wink

However this doesn't work on the sonic beam iirc due to being hardcoded to do ambientdamage.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Sep 09, 2009 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

It still boggles my mind why you would get rid off the ambient damage...

Ambient damage is what makes railguns and sonic beams such fantastic weapons.

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