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SHP Builder 2.1 Released and other Christmas Goodies!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Dec 26, 2003 5:54 pm    Post subject:  SHP Builder 2.1 Released and other Christmas Goodies! Reply with quote  Mark this post and the followings unread

Stucuk has recently released the version 2.1 of the BS SHP Builder. It's mainly a bug fix version that we recommend if you want this program running faster and brush tool working by dragging instead of clicking... Anyway, here's the changes:


2.1
- revisions by Stucuk:
- Added: JJ Animation names added to Sequence Maker
- Bug Fix: Sequence Maker's calculations fixed.
- Bug Fix: Draw tool(brush one) now works when dragging like in v1
- Fixed: Flickering has been fixed, it no longer flickers.
- Changed: Sequence Maker should draw the frame list faster


And you can download it at CnC Source.


In other news, I've improved the site a bit by adding all the RA2 tutorials we have in the left menu. It already has a huge mass of tutorials, including a new one made by supersonic (aka pa|adin) to make a laser fire without rotating the turret.


Fortunatelly, PPM is not the only place to bring news from Christmas. So, here's a small round up of what happened around:

- Terrain Expansion: Blade and DJBreit have finally released the Terrain Expansion which adds a lot of features for mappers to use in FinalAlert 2. An interesting thing to know about this terrain expansion is that it doesnt only allows you to have better maps, but it also doesnt affect online gaming. So, check it out now!

- BlitzKrieg 2: Blitzkrieg 2 (V026) was finally released. It fixes the AI bug that the old version used to have and also makes a lot of ballance changes. If you wanna have a cool taste of Blitzkrieg, go there and download it!

- Origin-Network: Editing Source is comming back to Origin Network today, if it depends on Fenring. At least, Editing Source forums are already online and you can check it out here


That's all for now, but enough to have a lot of fun!

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Fri Dec 26, 2003 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Btw i added a preview modes to the sequence maker but forgot to add that to the documents.....

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Free Map Editor - Game Requirements - Stucuk.Net

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Sat Dec 27, 2003 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

where can we put input on bugs that have been found?

The resize thing is a bit messed up, it resizes fine but putting in the numbers is a complete pain in the butt

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Dec 27, 2003 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, because I accidentally forgot to set minimum and max values for spinedits #Tongue... I'm still not very used to Delphi, but I''m learning daily Wink. It's currently fixed in the beta I have here....

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Sun Dec 28, 2003 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Yea, because I accidentally forgot to set minimum and max values for spinedits #Tongue... I'm still not very used to Delphi, but I''m learning daily Wink. It's currently fixed in the beta I have here....


Program has been made in under a month, so its expected that there will b some errors. (Companys spend longer (they also have bigger teams and they do much better testing....well they can pay ppl....) the first working version of SHP Builder was made in a day(or 2)).

Going From Pascal to Delphi in the short time u have is err.... remarcable.

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Free Map Editor - Game Requirements - Stucuk.Net

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