Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 7:57 pm
All times are UTC + 0
Making units/turrets not fire at things automatically
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Sep 11, 2009 1:06 pm    Post subject:  Making units/turrets not fire at things automatically Reply with quote  Mark this post and the followings unread

Is it possible to make units in TS that do not automatically fire on enemy units? Anything with stealth capabilities will not fire automatically, but is there any other way to do this? I have tried HasStupidGuardMode=true (no idea what this actually does), Passive=yes (this only seems to make them not move), GuardRange=0 (Doesn't simply work as it should).

I was thinking but haven't tested yet a method where you give the unit a primary weapon with a very long range, but the weapon doesn't do anything. Then put the real weapon as secondary. But when you click on a unit, wouldn't it try to use the primary weapon?

Back to top
View user's profile Send private message
suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Fri Sep 11, 2009 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
Is it possible to make units in TS that do not automatically fire on enemy units? Anything with stealth capabilities will not fire automatically, but is there any other way to do this? I have tried HasStupidGuardMode=true (no idea what this actually does), Passive=yes (this only seems to make them not move), GuardRange=0 (Doesn't simply work as it should).


I'm pretty sure "CanPassiveAquire=no" should work for this one. NOTE:The spelling is actually Acquire, but that does not work. "Aquire" works lol!

SuperJoe wrote:
I was thinking but haven't tested yet a method where you give the unit a primary weapon with a very long range, but the weapon doesn't do anything. Then put the real weapon as secondary. But when you click on a unit, wouldn't it try to use the primary weapon?


Sorry, but I don't know what this does. But you could try giving 0,1 or 2% verses to the primary weapon's warhead. I think this would make it fire the secondary.

_________________

Tutorials rock!

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 11, 2009 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

CanPassiveAquire does not exist in TS

@SuperJoe
add the key NoAutoFire=yes to your unit/building and it won't attack automatically.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Fri Sep 11, 2009 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

ty LKO i thought CanPassiveAquire existed in both TS and RA2
I'm not so good at TS modding

_________________

Tutorials rock!

Back to top
View user's profile Send private message
SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Fri Sep 11, 2009 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the quick reply. Damn I hate those keywords that are not commented anywhere. Is there a list anywhere where most of these "hidden" lines are explained?

Back to top
View user's profile Send private message
suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Fri Sep 11, 2009 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Tutorials rock!

Last edited by suraj_geddam98 on Sat Sep 12, 2009 5:09 am; edited 1 time in total

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 11, 2009 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw, modenc is mainly for RA2/YR
there is no special section for TS only keys
and yes, they are keys not tags or keywords.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Sep 11, 2009 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

ModEnc is for any C&C. Edit the pages as you need to. It's a Wiki for a reason.

Back to top
View user's profile Send private message
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Sep 11, 2009 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, its a big problem with wikis. People don't realize it is a bloody open encyclopedia.

It may just be because I used the weapon on a spy. GuardRange was 2 and Range of weapon was 3, he never shot at anything unless shot at himself or told to fire.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 11, 2009 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I personally don't like writing in a wiki simply because every noob can delete or alter the content afterwards. It's a bit too unreliable for me to write there.

In addition gives you TS everything you need, by opening the inis with a text-editor or the game.exe in a hex-editor. I never came into a situation where i had to look into modenc for a certain key. In fact am i more sure that something exists/works or not, by looking in game.exe (testing it myself ingame) than by looking in a certain info file or website.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Sep 12, 2009 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The only reason we have a RA2/YR section with good info is because we took Deezire's tutorial for the basis of our work. Slowly, everything's being rewritten.

I'd love to see some TS contributors add their necessary information.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [11 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1552s ][ Queries: 11 (0.0099s) ][ Debug on ]