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DM's TS Terrain
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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Sep 13, 2009 3:18 pm    Post subject:  DM's TS Terrain Reply with quote  Mark this post and the followings unread

I never liked the darkness of TS grass. so here's my change to it. Very Happy

Next I will probably replace the dark ground or "Ground 2" as it's called in final alert with a mud similar to that of Starcraft.

edit: The dark ground is done, until/unless I decide to add cracks. Very Happy



clat.png
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clat.png



light TS grass.png
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light TS grass.png



Dark Ground.rar
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TS-Light-Grass.rar
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Last edited by Tony on Mon Sep 14, 2009 2:28 pm; edited 1 time in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Sep 13, 2009 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 13, 2009 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it just me, or does the clear ground now look darker? Oh, and that grass is very well lightened. Good job.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 13, 2009 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just you.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Sep 13, 2009 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't edit the dirt, guess the contrast between the two gives that illusion #Tongue

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Sep 13, 2009 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks far better on dark maps. at least to me it does..

Also mud is almost done, I just need to blend the transitions a bit, and remake some craters to match it's darkness.

Last edited by Tony on Mon Sep 14, 2009 2:29 pm; edited 2 times in total

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Sep 13, 2009 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a nice project. Decent terrain for public use. Admirable work dude. Really like what I'm seeing.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Sep 13, 2009 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's something that has always bugged me, a major lack of public terrain!

Thanks for the good word man. Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 13, 2009 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks more like coal than mud IMO, but nice nonetheless!

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Mon Sep 14, 2009 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

For the mud, try to make like, cracked floors near the area.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Sep 14, 2009 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Looks more like coal than mud IMO, but nice nonetheless!


Somehow that gave me an idea for tar pits using a new cliff and water set.

Starkiller wrote:
For the mud, try to make like, cracked floors near the area.


I'll give it a try #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 14, 2009 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, too dark for mud (unless it's that boiling type in volcanic areas). Where's our stereotypical brown mud?

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Sep 14, 2009 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then call it dark ground for all I care.

All things considered though.. It should fit in If I make a complete volcanic terrain with this dark "mud", ash, lava , and Tar/cliff set.. this thing could become bigger than I planned Laughing

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Sep 14, 2009 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberian Sun has enough stereotypical mud... this is nice. <3

Are you going to do over the regular 'clear' terrain and make it actually visually appealing?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Sep 14, 2009 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is looking nice! Reminds me of TI's old terrain, keep it up (I still think you should replace the grass entirely though Razz).

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Sep 14, 2009 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if you have something in mind for the grass, I'm open to suggestion and help.

Also.. can I add new types instead of just replacing existing terrain in TS? if so how? #Tongue

edit: Nevermind the above question.. figured it out Laughing

Last edited by Tony on Mon Sep 14, 2009 4:10 pm; edited 1 time in total

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Sep 14, 2009 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is great to see more public terrain, that is really needed.

The grass looks just fine, the dark ground transitions too suddenly imo, and needs better transitioning into the main ground type.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Tue Sep 15, 2009 7:07 am    Post subject: Reply with quote  Mark this post and the followings unread

the grass is good

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Sep 15, 2009 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is a slightly brighter and more detailed rough tile set for those who didn't like the darker one above. Very Happy



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Sep 15, 2009 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Makes me think of RA1 for some reason. I like it a lot, looks muddier. #Tongue

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Sep 15, 2009 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it needs more blending.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Wed Sep 16, 2009 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks fine like it is, and I'm moving on to sand now. #Tongue

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Sep 17, 2009 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
I think it needs more blending.

Yes. The transitions are too sudden.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Sep 18, 2009 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, actually it looks good enough.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Fri Sep 18, 2009 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some of these guys are never happy. Laughing

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Sep 18, 2009 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't worry, nothing is perfect.
They just wanna make constructive criticisms.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Sep 19, 2009 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

of course we are never happy. Love the grass but maybe the muddier look is a little to dark?

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