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Encountered Error
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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed Sep 16, 2009 6:11 am    Post subject:  Encountered Error
Subject description: Help please.
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Expecpt.txt is attached.
Hey, first off, I do test my ini's in game after every change. I write alot of code, so making sure each peice works is important. Also, I have no clue what caused it. I'm pretty sure I did not cause it, whatever it was, but I think it might have been my ally. He was getting his butt-kicked and was evac-ing his base.

I've played the map (Trench Survival Mod) at least 6 times since I last edited it. I've rechecked over my code, and there is alot of it. I even uploaded it here(http://www.ppmsite.com/forum/viewtopic.php?t=25014) before the error occured, but now I might have to take it down if I can't fix a bug that I only saw once. I looked up my EIP in modenc, but it was not there. I've been working on this map for 2 months now, playtesting, playing online, getting it too a finished product, etc. So if anyone could help I'd much appreciate it.



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Except.txt

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Sep 16, 2009 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The EIP generated wouldn't have a hit on ModEnc anyway. It's outside the range that you can use. The stack provides something but I'm not sure what it is. Looks like an AI thing but still, not sure.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed Sep 16, 2009 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Thnaks alot.

When you are sure, please let me know, though i think i'll head to bed now, it's 2:30 am here and I got class in the morning. And I should be doing IT109 homework not playing ra2... HA! But i'll check the forums in the morning.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Sep 16, 2009 3:02 pm    Post subject: error Reply with quote  Mark this post and the followings unread

Is it a SPM or Skirmish map? Is this the only map that gives you the error?

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed Sep 16, 2009 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a online or offline skirmish map. And yes, the error has only occured online.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Sep 17, 2009 12:20 am    Post subject: error Reply with quote  Mark this post and the followings unread

i downloaded your map, i will see if i can find anything. I am far from an expert but i have found a few things with the maps I am currently making for a mod.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Sep 17, 2009 12:33 am    Post subject: map Reply with quote  Mark this post and the followings unread

I downloaded your map and noticed that you made a few new buildings. Maybe it is your AI that is causing the problems. Try using DCoder's AI editor to help. I know from personal experience that a screwed up Ai can be the problem. Open the map in what ever text program you use (I use a script editor that can read maps) and take out the AI info (task, team, scripts and AI triggers) and then open map with Final Alert and put the AI back in the map.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Thu Sep 17, 2009 1:19 am    Post subject: Reply Reply with quote  Mark this post and the followings unread

A few people have pointed out my [AI] for being at fault. But how do I fix this. The only tags in map that have anything to do with AI, are my [Ai] section. Or is it the game engine not liking my map? Keep in mind I play my maps on XWIS, I deal with mod maps, I only alter maps, I do not touch the ini files such as AIMD.ini.

I went and downloaded DCoder's ai editor, but I don't know excatly how to use it to check my map file, isn't it for checking modifed rulesmd.ini against AIMD.ini? Although you make it sound like you made a custom ai. All my AI in map are the games default, and the only things I have altered are [AI] tag, and created my triggers, scripts, teamtypes, taskforces on Fa2. Or do I have to seperate my triggers, Taskforces, teams, and scripts then save them under an AIMD.ini file, then copy all my maps ini code into a modified rulemd.ini and compare them? This tool from dcoder seems ueless for anyone who just wants to identify a problem in a map file.

As for the new buildings, they are all properly listed and work fine in game, the only building that is new that the computer can even build is the artilery cannon. But it seems they never build them, perhaps I should just make it so the AI just can't build any of the new stuff. In fact I will do an update on map to remove as much from the [Ai] tag as possible and remove thier ability to build artilery cannon, hey it might even solve the problem, if that's what it was to begin with, but I don't think it was.

I use Notepad to do my editing, and Fa2 too edit my triggers, scripts, teamtypes, taskforces. If there is a checker for these, that would be helpful. You think if I made the ai unable to build anything that it might solve my problems? Noo I'm serious! Would it?

Anyways thanks everyone for your continued help. And I'm off to see if I can maybe fix the map again... lol, In the meantime, please see if you can figure out anything.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Thu Sep 17, 2009 1:49 am    Post subject: More Reply with quote  Mark this post and the followings unread

I've finished making a few changes to map, and also extracted peices of map needed for (task, team, scripts and AI triggers) I think, They will be uplaoded within a .rar file as plain texts. For now I'm gonna do more tests on map while checking back to forum every so often. For now though I'll go ahead an update map.



Trench Survival Mod-AI.rar
 Description:
Hopefully All the Ai info you need.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Fri Sep 18, 2009 4:15 am    Post subject: Fixed? I think. Reply with quote  Mark this post and the followings unread

I think I managed to fix it, but I basically rwrote all my Random wave delay triggers in map, as well as fixed some minor ini bugs, but they shouldn't have caused the error anyways. I've played it many times, and everying seems good. I'll let you guys know again if i get a new IE.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Fri Sep 18, 2009 5:39 am    Post subject: DARN! Reply with quote  Mark this post and the followings unread

Okay, so Something yet again has gone awry. As when the enemy killed my ally's mcv , we got an Internal error, well I'm not sure that's the cause, but that is what was happening on the screen. I took a snap shot of screen as well. Also the Except.txt is atatched as well. And modenc has the EIP listed, but for some reason, I don't think it's helpful

EIP: 00000000
Placing two buildings on a map in the map editor so that they overlap, and then destroying or garrisoning one of them in-game. Note that this error is intermittent so may not immediately be noticeable. Use FinalAlert's Options → Show Building Outline feature to see the actual areas taken up by buildings, since there are some buildings whose foundation is different from their visual size, and make sure you don't have any buildings that overlap.

Given the unusual EIP value (all zeroes) that has been gathered from testing, it may be a corrupt EIP and not a true indication of the source of the error. Note that this EIP has also been gathered from other 'random-EIP' causes.

Indeed it is not a true indication, EIP 00000000 can be acquired in several ways. If you can provide an except, I will be able to provide more specific details to look for, like in the case of 0045EC90 . //DCoder

Well, I know for a fact on fa2, that there is no overlapping buildings, so it's a corrupted IE!?



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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Fri Sep 18, 2009 9:26 pm    Post subject: OLD IE Reply with quote  Mark this post and the followings unread

The first IE I got came back today. Eip:00000061

Hmmmm..... ARGH!

Well it was 10 mintues into game, and without warning it appeared... Makes me want to think one of my ally's tried to cheat....



except.txt
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Old Re-occured IE

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Sep 18, 2009 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Both of your IEs have the same top stack address. I'm not sure what's going on but it occurs when someone is trying to cancel a production facility.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sat Sep 19, 2009 3:26 am    Post subject: hmmm Reply with quote  Mark this post and the followings unread

Thanks for the info. Though I'm not sure how to fix this, perhaps one of my new buildings ini codes is at fault? Also I played today, and my freind got an error but I did not. I only got the EIP from him, but it was 00000050. I'll warn people to never cancel on my map and see if that results in no error. I will also try cancelling each thing to see if any cause an error.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sat Sep 19, 2009 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok so I tested trying and cancelling all my buildings as they were being built. I figured out that my field generator causes game to crash if it is cancelled.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

Back to top
View user's profile Send private message Visit poster's website
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