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Rise of the Reds 1.5 Released!
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Sep 22, 2009 12:06 pm    Post subject:  Rise of the Reds 1.5 Released! Reply with quote  Mark this post and the followings unread

The very popular Generals Zero Hour mod: Rise of the Reds, by the same people who brought to you ShockWave has been updated! This new version has a completely new Teching system, new units, powers, and much more! For more information got to the Rise of the Reds website, or you could check their forums here. For the all important download, go here!

Quote:
Thanks for tuning in to this frequency, comrades. It has been a long time but it is with great pride that we release Rise of the Reds 1.5! This brings many exciting changes to your battle software. You can see all the changes in the document included with your briefcase. We hope you have fun and that you enjoy a few of the secrets we kept hidden. You should now go test your new toys and don't forget to give us your feedback!



Last edited by Aro on Tue Sep 22, 2009 12:38 pm; edited 1 time in total

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Sep 22, 2009 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those all link to one screenshot.

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Victory!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Sep 22, 2009 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fixed.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 22, 2009 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

RotR, Shockwave...one of the best mods I've played.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Sep 22, 2009 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, awesome.

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