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Rocket Launching Jeep
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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Sat Sep 19, 2009 7:02 am    Post subject:  Rocket Launching Jeep
Subject description: AKA Mobile Rocket Launching System
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This is my first try to make a voxel.
A Jeep with an attached rocket launcher.

360 Degree Animation:


Code:
Included:
Cameo (looks crap lol, as I'm not good at making cameos)
VXL files
HVA files
Rules and Art Coding



MRLS.rar
 Description:
Mobile Rocket Launching System

Download
 Filename:  MRLS.rar
 Filesize:  48.72 KB
 Downloaded:  102 Time(s)


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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Sep 19, 2009 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

For a first try, you show interest.

From what I see, you lack a few things:

1.) There's a noticeable lack of scheme. It's going to gather more attention if you stick to one of the sides.

2.) As it's been discussed over and over again, people in vehicles = bad idea.

3.) There is a wheel issue in the back. It appears they are closer-in, which doesn't look logical.

4.) It's devoid of details. Adding in things like rails, doors, and a top would give it a better feel.

You have some learning to do. However, you can go far if you keep it up.

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sat Sep 19, 2009 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, in a way. That cartoony style.. I've seen it somewhere.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 19, 2009 1:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

too cartoonish
but it fits to brum #Tongue

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Sat Sep 19, 2009 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like the Jeep from the Blender noob to pro vehicle tutorial. Not bad for fisrt attempt at 3D. You should get the Blender TextureCD and redo your textures, but none the less good job! keep going.......

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Sat Sep 19, 2009 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

cartoonish, no details and theres something rong with the back left wheel its bigger than the others

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Sep 19, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think I will use it in my mod.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Sep 19, 2009 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well,

1. It's not proportional
2. More details, ie door outlines, engine covers, etc..
3. More variety in colors

Good effort though for a first Wink

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Sep 19, 2009 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
I think I will use it in my mod.


Good one.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Sep 19, 2009 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

"360 Degree Animation" doesn't mean you need 360 frames, you know... sheesh. A 3 mb animated GIF X_x

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suraj_geddam98
Missile Trooper


Joined: 02 Aug 2009
Location: A red zone, helping the Scrin. Posts:100000000

PostPosted: Tue Sep 22, 2009 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK next time I'll make a 90 frame animation.
And i'm not good at texturing.
Anyone have a good 3D texturing tutorial?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Sep 22, 2009 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
too cartoonish
but it fits to brum #Tongue

Oh god, that is brilliant! Very Happy

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