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Does the old TS cluster missile logic work?
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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Thu Sep 24, 2009 7:08 pm    Post subject:  Does the old TS cluster missile logic work? Reply with quote  Mark this post and the followings unread

I'm moving into the design of one of my mod's final unit gameplay designs and it is armed with a pseudo-cluster missile launcher. (Think real life MLRS) The missile would be launched from the vehicle fly to just above the target and burst into multiple munitions.

Plain and simple, do Cluster=, Airburst=, and AirburstWeapon= work properly to allow cluster missile weapons on units?

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Sep 24, 2009 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try before you die! #Tongue

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Dark Templar X
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Joined: 26 Feb 2009

PostPosted: Thu Sep 24, 2009 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone test anything before asking anymore? Holy jumpin' fuckin' Jesus.

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Thu Sep 24, 2009 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
Does anyone test anything before asking anymore? Holy jumpin' fuckin' Jesus.


Most of the time I do. However this is simple curiousity.

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Dark Templar X
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Joined: 26 Feb 2009

PostPosted: Thu Sep 24, 2009 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Satisfy your own curiosity and TRY IT BEFORE ASKING.

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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Sep 24, 2009 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Thu Sep 24, 2009 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
http://modenc.renegadeprojects.com/Airburst

http://modenc.renegadeprojects.com/AirburstWeapon

Logic works like nuke and sharpnel, i.e. add your airburst to dummy weapon

The blast radius in ra2/yr is always 3x3, it doesn't spread out any further


Unfortunately I looked into Cluster= proper and it doesn't seem to work according to ModEnc.

But what you have helps. A 3x3 affecting weapon aint that bad.

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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Sep 24, 2009 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cluster= has always worked, if the projectile is inaacurate you will see two explosions on the cells if say Cluster=2

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crevio
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Joined: 19 Apr 2009

PostPosted: Thu Sep 24, 2009 11:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

AG is right, Cluster= does work , as does airbusrt=

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Thu Sep 24, 2009 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I now know that. I built the new cluster missile unit just 35 minutes ago. It works and whups much ass.

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