_________________ if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com Last edited by SuperMario949 on Sat Sep 26, 2009 2:23 pm; edited 5 times in total QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Sep 20, 2009 9:28 am Post subject:
A chimney (or however it's called, it blows smoke, you know?), 4 white squares, a radar dish which doesn't have a pointer thingy, and a random grey pipe? _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
You're all fucking useless aren't you? At least tell him how to improve, what to add, what he's done wrong etc. For example, there is no base of the building which makes the entire thing look un-organized, it's under detailed and needs some proper textures and there's just no real shape to it. It's not even a good start, it looks like you made no real effort at all to be honest, follow a concept or something and don't even post until you at least think it looks good, cause buddy, you seriously can't think that it looks that great yourself, cause it's just not for the reasons I just noted and much more. You did however get the perspective right, bravo... QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Sep 20, 2009 3:50 pm Post subject:
You'd think people are smart enough to realize what's wrong with that piece of crap...Seems I've overestimated human intelligence yet again... _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
-add a base
-use better textures
-make more complex designs
-add more details
-put some sort of "actual building" (where people go) where the radar can be controlled, unless you plan for it to be underground
-that chimney is useless along on the ground, attach it to some sort of "actual building"
-those blocks are too small for aircraft QUICK_EDIT
In addition to Aro's justified statement, has no one downloaded the zip and judged the real shp.
You look on an "admittedly" crappy preview picture and judge over something that is actually more than just this.
Cause he also made some anims which aren't that bad for a start and are also split correct into different shp's, so the game can handle them and show them correct ingame.
He for sure still has a lot to improve on the actual graphics, but shows that he understands the basic functionality how SHP's work (especially buildings with their several SHP's that have to work together), which is the first thing you have to learn before starting to create awesome stuff.
So i dare to say that in the future we could even except quality work from him, except you scared him away already.
@SM949: If you read some tutorials about rendering, improving lighting and texturing, you should be able to create some really useful stuff.
If you use 3dsmax, this tutorial might help you too. There you can also find some example .max files. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Thank's,too bad i did'nt check the post hour's ago,i actually made some scrap,a power plant,see in shp's,i hope you like it.
about the way i learned the seperate shp's,i looked at the oil derrick fix in yr 1.001 expand 01 file.
i dont get scared away easiely,i think the second most scarry thing in the world is the ban hammer.
PS:3d file included.
this is weird,i didn't get kicked for posting stuff like that.
i dont get scared away easiely,i think the second most scarry thing in the world is the ban hammer.
Well you shouldn't even be. As long as you do something useful, develop your skills and learn from your errors, the threat of a banhammer strike is unlikely. _________________ QUICK_EDIT
Fixed the pointer,cheminy that is the control tower,landing zone,new radar. _________________ if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sat Sep 26, 2009 11:46 am Post subject:
One tip: Remove the old preview and download, and replace those with a new preview and download. At the very least, include both previews, and not only that of the old radar, because some people would see it, think "Mega fail!", and go away without reading through the topic. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
Thank's,you have BIG EYE'S,oop's sorry,anyway who posted those strange stuff?,i cant delete them. _________________ if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com QUICK_EDIT
It looks better now. Still, you need to fix the following:
-add a base
-use better textures
-make more complex designs
-add more details
-put some sort of "actual building" (where people go) where the radar can be controlled, unless you plan for it to be underground
-that chimney is useless along on the ground, attach it to some sort of "actual building"
EDIT: blocks fit aircraft now, but still other things need work. Last edited by MT on Sat Sep 26, 2009 2:56 pm; edited 1 time in total QUICK_EDIT
@MT:are you sure you tried that ingame?,the bip is just on size. _________________ if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sat Sep 26, 2009 2:57 pm Post subject:
Maybe that chimney is a control tower though. But it still needs a base, preferably not simply a flat thingy, but with sme more details on it, like barrels (yeah, that's standard), or something. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
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