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Radar Helipad
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SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Sun Sep 20, 2009 8:53 am    Post subject:  Radar Helipad Reply with quote  Mark this post and the followings unread

UPDATED!!!.

New Version

A Preview is in the zip of the new version,well someone make it in GIF? Rolling Eyes ,or just make a preview-ingame shot. Rolling Eyes Rolling Eyes .

This Thread Is Worthless Without Pictures
#Newbie



Prev.png
 Description:
Prev
 Filesize:  186.31 KB
 Viewed:  10577 Time(s)

Prev.png



New Version Radar.zip
 Description:
New Version.

Download
 Filename:  New Version Radar.zip
 Filesize:  34.1 KB
 Downloaded:  280 Time(s)


Radar.zip
 Description:
Old Version

Download
 Filename:  Radar.zip
 Filesize:  96.88 KB
 Downloaded:  247 Time(s)


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Last edited by SuperMario949 on Sat Sep 26, 2009 2:23 pm; edited 5 times in total

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inzane krazy
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Joined: 07 Nov 2006
Location: God

PostPosted: Sun Sep 20, 2009 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

what the hell is that?

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Sep 20, 2009 9:28 am    Post subject: Reply with quote  Mark this post and the followings unread

A chimney (or however it's called, it blows smoke, you know?), 4 white squares, a radar dish which doesn't have a pointer thingy, and a random grey pipe?

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Sep 20, 2009 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread


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inzane krazy
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Joined: 07 Nov 2006
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PostPosted: Sun Sep 20, 2009 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

DO A BARREL ROLL DO A BARREL ROLL

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 20, 2009 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
gif


Thanks for the laugh vef Laughing

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Sep 20, 2009 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I wanted to say: "It's a nice start." But then I saw NO ztyping FOUNDATION and I was ztyping spacing.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 20, 2009 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
vefbl4 wrote:
gif


Thanks for the laugh vef Laughing

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Sep 20, 2009 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're all fucking useless aren't you? At least tell him how to improve, what to add, what he's done wrong etc. For example, there is no base of the building which makes the entire thing look un-organized, it's under detailed and needs some proper textures and there's just no real shape to it. It's not even a good start, it looks like you made no real effort at all to be honest, follow a concept or something and don't even post until you at least think it looks good, cause buddy, you seriously can't think that it looks that great yourself, cause it's just not for the reasons I just noted and much more. You did however get the perspective right, bravo...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 20, 2009 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

The thing is....

jpeg kills my eyes.

The model is just...don't know.WAY badly drawn,look at the way the models in YR are done.

It has no base.

Proportions look badly made.

Seriously,do you even have 3dsmax?If you do have it,then save your work in png,and look at the damn rendering section.

Aro's right here,apologies.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Sep 20, 2009 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'd think people are smart enough to realize what's wrong with that piece of crap...Seems I've overestimated human intelligence yet again...

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Sep 20, 2009 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
No comment's.

Hahaha, haha.

-add a base
-use better textures
-make more complex designs
-add more details
-put some sort of "actual building" (where people go) where the radar can be controlled, unless you plan for it to be underground
-that chimney is useless along on the ground, attach it to some sort of "actual building"
-those blocks are too small for aircraft

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Sep 20, 2009 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

In addition to Aro's justified statement, has no one downloaded the zip and judged the real shp.
You look on an "admittedly" crappy preview picture and judge over something that is actually more than just this.
Cause he also made some anims which aren't that bad for a start and are also split correct into different shp's, so the game can handle them and show them correct ingame.

He for sure still has a lot to improve on the actual graphics, but shows that he understands the basic functionality how SHP's work (especially buildings with their several SHP's that have to work together), which is the first thing you have to learn before starting to create awesome stuff.

So i dare to say that in the future we could even except quality work from him, except you scared him away already.

@SM949: If you read some tutorials about rendering, improving lighting and texturing, you should be able to create some really useful stuff.
If you use 3dsmax, this tutorial might help you too. There you can also find some example .max files.

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SuperMario949
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Joined: 24 Jun 2008
Location: you know it

PostPosted: Sun Sep 20, 2009 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank's,too bad i did'nt check the post hour's ago,i actually made some scrap,a power plant,see in shp's,i hope you like it.

about the way i learned the seperate shp's,i looked at the oil derrick fix in yr 1.001 expand 01 file.
i dont get scared away easiely,i think the second most scarry thing in the world is the ban hammer.

PS:3d file included.
this is weird,i didn't get kicked for posting stuff like that.



3dRadar.zip
 Description:
Radar

Download
 Filename:  3dRadar.zip
 Filesize:  62.93 KB
 Downloaded:  209 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 20, 2009 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
i dont get scared away easiely,i think the second most scarry thing in the world is the ban hammer.


Well you shouldn't even be. As long as you do something useful, develop your skills and learn from your errors, the threat of a banhammer strike is unlikely.

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SuperMario949
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Joined: 24 Jun 2008
Location: you know it

PostPosted: Sat Sep 26, 2009 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated!.

Fixed the pointer,cheminy that is the control tower,landing zone,new radar.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sat Sep 26, 2009 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

One tip: Remove the old preview and download, and replace those with a new preview and download. At the very least, include both previews, and not only that of the old radar, because some people would see it, think "Mega fail!", and go away without reading through the topic.

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SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Sat Sep 26, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank's,you have BIG EYE'S,oop's sorry,anyway who posted those strange stuff?,i cant delete them.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Sep 26, 2009 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks better now. Still, you need to fix the following:

-add a base
-use better textures
-make more complex designs
-add more details
-put some sort of "actual building" (where people go) where the radar can be controlled, unless you plan for it to be underground
-that chimney is useless along on the ground, attach it to some sort of "actual building"

EDIT: blocks fit aircraft now, but still other things need work.

Last edited by MT on Sat Sep 26, 2009 2:56 pm; edited 1 time in total

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SuperMario949
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Joined: 24 Jun 2008
Location: you know it

PostPosted: Sat Sep 26, 2009 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

@MT:are you sure you tried that ingame?,the bip is just on size.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sat Sep 26, 2009 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe that chimney is a control tower though. But it still needs a base, preferably not simply a flat thingy, but with sme more details on it, like barrels (yeah, that's standard), or something.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Sep 26, 2009 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

SuperMario949 wrote:
@MT:are you sure you tried that ingame?,the bip is just on size.

Okay, that is fixed, there are lots more things that need work that Aro, LKO, Deformat, and I mentioned though.

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inzane krazy
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Joined: 07 Nov 2006
Location: God

PostPosted: Sat Sep 26, 2009 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

It needs a base and a fatter tower :/

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sun Sep 27, 2009 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I think I'll use it in my mod.

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