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Engineer missing idle animations
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Sep 29, 2009 1:59 pm    Post subject:  Engineer missing idle animations Reply with quote  Mark this post and the followings unread

Can't say i ever noticed it before, but after having a problem with unit idle animations with a unit who i gave engineer=yes, i've realised that the engineer idle animations are bugged. He simply stands still the whole time, both the original engineer and the one i have in my mod. I checked the original engineers .shp file and he is supposed to have idle animations. It can't be related to the art.ini sequences either, since the unit should be using E1Sequence and from what i could see the .shp matches it. Hardcoded bug perhaps? It's a shame, the engineer's idle animations seem quite good. Still can't believe i never noticed this before. Or has my mod somehow messed it up?

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SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Tue Sep 29, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hardcoded bug = true.

it's solved in RA2 + YR.

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if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com

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SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Tue Sep 29, 2009 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hardcoded bug = true.

first make sure you have the latest version of ts & fs,it's solved in RA2 + YR,so maybe it's solved in the last patch for TS.

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if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Sep 29, 2009 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

uh huh, that's very not helpful.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Sep 29, 2009 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

IS this fixed in YR?

Noted anyways...

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Sep 30, 2009 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

As far as I can tell, yes. I'm 99 percent sure Engineers have idle animations.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Sep 30, 2009 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, i have noticed some little differences in the YR version of InfantryClass::Enter_Idle_Mode(). so ill check this out...

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