I think the 4 red lights on top of the roof are a typical flashy american style.
Russion construction is imo more simple and concentrated on usability and easy repair, thus every additional small part is avoided.
that red thing on the roof are not lights, they're a roof scoop, and yes i agree with you LKO, Russian more prefers usability.
Martin Killer wrote:
Would you make that one ?
actually what is that thing?
vefbl4 wrote:
You should give up voxeling and start modeling.
i'll never thought to quit voxelling, i'm still beginner in modelling 3d, its quite hard but i'll keep practicing. _________________ Please, read the signature rules of the forum. QUICK_EDIT
hello, i'm back to modding & voxelling in these few days, and i made two more voxels to be put on my next pack release, and the voxels are, a Mobile Weather Controller for Allied & a new Apocalypse for Soviet. any comments?
Allied Mobile Weather Controller - 3D View.gif
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Allied Mobile Weather Controller - 3D View
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Allied Mobile Weather Controller - Ingame
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Soviet Apocalypse - 3D View.gif
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Soviet Apocalypse - 3D View
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Soviet Apocalypse - Ingame.png
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Soviet Apocalypse - Ingame
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Soviet Apocalypse - Technical Specs.png
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Soviet Apocalypse - Technical Specs
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What a great comeback. These two units are awesome.
I really like details on the mobile weather controller. Maybe a voxel wider or two wouldn't be bad as it looks a bit thin, but this could be a result of the length.
Due to the similarity to the truck, maybe you want to give the Champion Crane a try. I really would like to see such a beast ingame. With a deployanim this could be used a lot in cities next to damaged buildings etc, adding more atmosphere.
Unfortunately i haven't found a good real picture of it. I'm not sure if this 3d version is a good reference. here is a youtube video of this one in terminator 3
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Oct 27, 2009 7:31 pm Post subject:
I would tone down that yellow on the MWC
and try to do something with those bright pixels on Apoc reactive armour and so (in one sentence: it looks pixelated a bit).
overall: both voxels 9/10 _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
What a great comeback. These two units are awesome.
I really like details on the mobile weather controller. Maybe a voxel wider or two wouldn't be bad as it looks a bit thin, but this could be a result of the length.
Due to the similarity to the truck, maybe you want to give the Champion Crane a try. I really would like to see such a beast ingame. With a deployanim this could be used a lot in cities next to damaged buildings etc, adding more atmosphere.
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hmm... nice request LKO i'll try to voxel it, but it will not be released together with this pack but on my Civilian Voxel Pack which i may release soon after this Pack.
Saref wrote:
azri_apoc,
can you make this MIG firefox?
i already voxel that firefox, but it needs some work on texture & normals, i'm in abit lazy ATM to rework that MiG.
ConMan wrote:
You've made mine look like shit!
don't say like that! your Apoc looks cool too.
Darkstorm wrote:
I liked your Akula quite a bit but disliked the warning stripes, do you think you could make a version without it?
Oh, and keep up the good work.
i'll try to remove that warning stripes, and there will be 2 version.
ArvinCool wrote:
great voxels azri! I think you should remove some of that "Danger Sign" on the weahter tank.
Sexy destroyer. _________________ Hallå hallå!
sluta knuffas!
Check out that link! I'm making my own RTS, and you can support me with suggestions!
VV
http://ppmsite.com/forum/viewtopic.php?t=25048 QUICK_EDIT
I love its flat shape. Too bad you can't make projectiles hit less often low vehicles and make them randomly overshoot the target.
All in all it's a really cool tank destroyer.
However it looks already quite high-tech due to the low angular style. Since the shape and texture still fits to the allies it works on this unit, but you should take care, that you don't lose the WWII style on your next units. _________________ SHP Artist of Twisted Insurrection: Nod buildings
more toys for Soviet side, here all you guys, i've finished the ICBM Launcher(or Topol-M) that you all been asking for, it looks good in my eyes, but i'm not sure how it looks to your eyes?, now i"m going to resume my work on Soviet BattleFortress.
Soviet ICBM Launcher - 3D View.gif
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Soviet ICBM Launcher - 3D View
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Soviet ICBM Launcher - Ingame
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Awesome work as usual. The detail and accuracy is simply gorgeous.
The only thing i don't like is the red tip of the rocket. The remap is simply too much. I would prefer it having the same texture as the rocket.
Instead you could add to the propulsion rocket stage a "cccp" text on both sides, as this stage looks a bit empty.
Do you also make a deploy anim?
Can you make a second version without the missile and a separate missile voxel? _________________ SHP Artist of Twisted Insurrection: Nod buildings
The only thing i don't like is the red tip of the rocket. The remap is simply too much. I would prefer it having the same texture as the rocket.
Instead you could add to the last rocket stage a "cccp" text on both sides, as this stage looks a bit empty.
Do you also make a deploy anim?
Can you make a second version without the missile?
1- i'm using some design from ROTR Topol-M render, thats why there's a red tip on the missile.
2- uhh.. no i'm not really good in shp, actually i'm just hoping someone would make that when this released.
3- do you mean like V3, which have a no Missile Image, i already do that version with seperate Missile Projectile. _________________ Please, read the signature rules of the forum. QUICK_EDIT
EDIT: Does it have a wo voxel? _________________ The future belongs to The Forgotten! Last edited by freedom fighter on Mon Nov 02, 2009 12:28 pm; edited 1 time in total QUICK_EDIT
That definitely does the Topol-M justice. You're all aware that the missile comes from inside and that the giant tube on the back is not the actual missile but the container, right? QUICK_EDIT
2- uhh.. no i'm not really good in shp, actually i'm just hoping someone would make that when this released.
I think he means wo logic, basically just clone the vxl and delete the missile
Aro wrote:
You're all aware that the missile comes from inside and that the giant tube on the back is not the actual missile but the container, right?
Make the wo voxel such that the missile container is at full elevation. Then just use the Boomer's style of launching it's missile. It may not look that nice since the missile will be visible (and thus covers the container from view a bit) but you get the effect of how the Topol-M launches it's missile. _________________ The future belongs to The Forgotten!
I just saw your ICBM Launcher and now I must ask when the next voxel pack is comming? _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
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