Posted: Thu Oct 01, 2009 3:26 am Post subject:
Newbie-Friendly modding guide
Well, one of my friends wants to learn to mod (at least I think so). So I was planning to make a very newbie friendly modding guide for him, I most likely will release it but I only know the codding part. I could use some people to help with some stuff like AI and mapping (just the extras because I don't know what he'll be good at).
While Deezire's is good, it is still a little complicated for him I think. As far as the modding encyclopedia (can't remember what it is called), it just is not convenient to have to look up every tag you need to know about.
The guide will most likely cover just the basics plus some interesting stuff I found.
While good, im making an offline guide and it wont be in long nobody-wants-to-read paragraphs. Im not going terribly in depth, but before I start I need to make sure he wants to mod, he just asked to use a game that he can mod. He said Generals but I believe he'd be better off with TS or YR. QUICK_EDIT
Dood, just tell your friends to take the time to read it and ask legit Q's
. ppl now have it easy because all the research that has been done since then so you don't have to wait around for A's. back in my days we got nothin but hope in our eyes that whatever we imagined would work. Compared to other games, C&C moddin' its like one of the easy modding types ever..
We squealed at any possibility, cried lava tears when the answer was a simple hardcode thingy... then suddenly..the unicorn of .exe hacking came into being..since then the squealing has continued for many generations to come. yay! ^________^ _________________ Delirium.. QUICK_EDIT
While good, im making an offline guide and it wont be in long nobody-wants-to-read paragraphs. Im not going terribly in depth, but before I start I need to make sure he wants to mod, he just asked to use a game that he can mod. He said Generals but I believe he'd be better off with TS or YR.
TS or YR would be much easier to mod, the rules ini's etc are far less complicated to General's system.
Doing a modding guide for how to mod a whole game (weather TS or YR) will require a lot of pages of writing. Using diagrams and pictures can help but there will still be a fair bit of text. If you want to pull this off then make sure you know what your getting yourself into. Perhaps break the tutorial into smaller parts (eg: A basic rules.ini tutorial, a basic art.ini tutorial etc).
Tbh I wouldn't mind this myself, I remember having real headachs trying to figure out how to code in the art.ini for TS buildings and eventually gave up due to lack of documentation that I could find. QUICK_EDIT
I dont see how no one likes this, it took me at least a year to get my head around all the coding.
I really don't like having a rules up on my screen and have to keep flipping back, and the massive text columns can get confusing. Plus this will be for someone that wants to make a simple mod, not just know what the tags do, it doesn't help to know what the tags do and not no how to put them together in a semilegit mod.
Rico, yeah I plan to break it up.
I'm also planning to put in gaming concepts that make a good mod, such as balance. QUICK_EDIT
I wish I could do video but FRAPS can only record ingame and I don't have flash, I guess ill make a sort of powerpoint. It might still have static text documents too though. QUICK_EDIT
omgwtfno. I'm sorry, but when Westwood spoon-feeds you on how everything works, and the tutorials section of the forum teaches you the rest, there is absolutely NO reason why it should take a year. I've seen harder tasks in basic high school classes in an American education system. QUICK_EDIT
That was an exaggeration, it was so long ago I couldn't remember how long it took.
This is sad, why is it that whenever someone asks for help or is going to help others, they get met by people with nothing better to do, other than put down people. I'm sorry but I don't see ANYTHING wrong with making a modding guide. There are some that don't and help, but most are just faded out and others too busy with their own projects. QUICK_EDIT
people are more motivated by results, just take the flak whatever and brush it off. Many people here learned the hard way, so yea that's expected
If you are really determined and produce quality product.
anyways instead of arguing over it, just do it.
Do something in powerpoint, im sure you can learn how to make a presentation, and covert it to a flash file. Or whatever..get creative, stick to what you know and are strong in.
if it looks good and slick maybe other's will add on to it.
So like, you want to write a complete guide to modding? There are already a bunch of tutorials out there for the games, even Generals , so your work will most likely be redundant, unless you somehow connect everything together in like a book format or something.
I think what your friend needs, or anybody who wants to start modding, is a list of basic tutorials written in order that will shows them the basics. Memorizing tags comes naturally after you've dealt with the ini's enough. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Fri Oct 02, 2009 4:54 pm Post subject:
I think that your friend needs to stop being lazy. If you want something, work for it. For nothing the sun rises (that's a phrase (?) in Dutch, it means that nothing is for nothing). And you know, I was ztyping 10 when I started editing the rules. And yes, I didn't speak English very good. But I understood everything perfectly right from the start.
Has your friend actually opened the rules and looked through it? Because if he doesn't understand it, either I am a super human, or he is very stupid. I mean, even a child of, say 5, would understand that Damage= means how much damage something does. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
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