Posted: Thu Jan 08, 2004 5:01 pm Post subject:
Tiberian Sun Retro v1.2 has been RELEASED!!!
Tiberian Sun Retro v1.2 has been RELEASED!!!
Yes I have (finally) released the long awaited TSR v1.2 (final editon, NOT the leaked Beta version that was on PC Gamer UK xmas edition). Work began in August 2003 and finished in January 2004, In short, this is how Tiberian Sun should have been. Almost every single aspect of TS has been improved, from the high-res detailed sidebar icons, the brand new units, the brand new improved unit designs (of already exsisting units) to the over 350 new sound effects, brand new superweapons, MUCH improved AI and the new TSR maps.
- meteor is not too powerful and doesnt wipe out ur base very much
- new disruptor looks much better
- orcas look wicked
- cameos r wicked, apart from a tiny amount mentioned below
- AI r very challenging
- voxels look good
- gameplays great and adds more tactics, i like using a mammoth combo attack
- special Fx look better
- sound Fx work really well
there is too much to say so i cant point out every individual thing
bad points - bugs mostly, some r my opinion
- i got an internal error on the first map which is first instead of GC
- sum cameos like the mutant hijacker + chemspray dont look too good
- i think engineers should be buildable from barracks
- i got a random internal error sum random game
- rocket infantry cant fire at ground units
- mkII and mammoth tanks dont fire at air units, they chase the target but nuthin comes out of the rocket launchers
- mkII is harmless on infantry
- orca transport is not much different to a orca carryall, only it can have a few men, like a carryall with apc on bottom
- where r the mobile war factories?
for next release
- color gdi repair bay to gdi scheme
- fix bugs
- add more units
- enhance bad cameos
- add spy sat, it would make gdi slightly more equal to nod considering they have all those SW, it would be good for gdi
good mod and it makes ts better. the quicker the HS is fixed the better
great job, hard work put into this mod
u can see how happy i am _________________ Tiberian Eclipse for TW
------------------- QUICK_EDIT
the firestrm.ini is seamans version which is causing problems
the new uploaded one is much smaller and has a fixed firestrm.ini
those internal errors are worrying, ive tested alot and havent recieved one since i fixed the warheads in the rules.ini
Very old version left over from testing... it was not supposed to be loose with the installer. It should have not existed at all.
The internal errors seem to relate to either to explosions or debris animations. I would advise taking off the huge explosion, as it seems to glog up memory.
Oh BTW, remove INFDIE from aircraft explosions list. It's looks kinda odd when a burst of blood appears when you destroy an orca...
However if wanted to have to have falling pilots when you destroy aicraft, make a voxel of the light infantry and use it as voxel debris anim. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
i dont get it, i cant get an Internal Error in my version
I just played a 50min game vs 8 comp and no internal error
and seaman how do u come to those conclusions ?
Ive re-uploaded TSR so its smaller and contains the fix
Quote:
- i got an internal error on the first map which is first instead of GC
- sum cameos like the mutant hijacker + chemspray dont look too good
- i think engineers should be buildable from barracks
- i got a random internal error sum random game
- rocket infantry cant fire at ground units
- mkII and mammoth tanks dont fire at air units, they chase the target but nuthin comes out of the rocket launchers
- mkII is harmless on infantry
- orca transport is not much different to a orca carryall, only it can have a few men, like a carryall with apc on bottom
- where r the mobile war factories?
-I dont understand why, i dont ?
-they are
-as i said i dont understand and i dont
-they can
-weird the .ini coding is correct (havent tested this)
-also weird
-I agree
-they are there with the patch i posted
Well thanks for the feedback even though its quite confusing stuff
-SMIFFGIG
P.S. Glad you like it anyway ZDFlamer _________________ QUICK_EDIT
the bugs can be fixed in minuets (now im aware of them)
However this Internal Error issue is not going away and if i cannot find what is causing it, i will be forced to discontinue work on TSR _________________ QUICK_EDIT
i dont get it, i cant get an Internal Error in my version
I just played a 50min game vs 8 comp and no internal error
and seaman how do u come to those conclusions ?
When I got the IE, there was a exploding light tank on the screen. But I'm not exactly sure what it was as there were so many things happening at the same time. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
GADROP (and GADROP2) triggers AI teams, because I assumed it was going to be buildable.
In the "leaked" version of TSR Dropship Bay acted as helipad and advanced tech center.
Also, OccupyGun should be used by a unit in rules.ini because otherwise it can cause the game to crash. If the weapon is called only from map file, it is considered unexistant. _________________ Project Director of C4 Commando C4 Commando's ModDb profile Last edited by SeaMan on Fri Jan 09, 2004 4:19 pm; edited 2 times in total QUICK_EDIT
i could've meant GADROP2, whatever... i just meant i build the Dropship bay and then i got the error.
Seaman are u sure some of the outrageous trigger values in AI.ini won't cause problems? (some are like 700.0000000 instead of normal 50.0000000) QUICK_EDIT
Seaman are u sure some of the outrageous trigger values in AI.ini won't cause problems? (some are like 700.0000000 instead of normal 50.0000000)
700.0000000 doesn't exist in ai.ini.
5000.000000 is the highest value which is used by a pool guard team. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum