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Stealth... Upgrade?
Moderators: Global Moderators, Red Alert 2 Moderators
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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Oct 28, 2009 2:02 am    Post subject:  Stealth... Upgrade? Reply with quote  Mark this post and the followings unread

Can it be done on a building? I tried but the Gap Generator I upgraded had no change whatsoever.

Code:

[GAGAPUP]
UIName=Name:GAGAPUP
Name=AlliedGapGeneratorUpgraded
Image=GAGAPUP
BuildCat=Combat
Prerequisite=GAGAP,GACNST
GapGenerator=no
CloakGenerator=yes
CloakRadiusInCells=10
TechLevel=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0;gs0forGood,1forEvil
Cost=1000
PowersUpBuilding=GAGAP
PowersUpToLevel=1

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Oct 28, 2009 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

you cant upgrade a gap generator to a cloak generator

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Oct 28, 2009 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

ModEnc wrote:
What Upgrades CAN Have:
* Superweapons (this will add to the structure's superweapons, not override them)
* Power output/drain
* Weapon (Note: Superweapons override weapons, so structures may not have both)


That's pretty much all you can do with upgrades, other special logics don't work.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Oct 28, 2009 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

you can however give it a "Fake" power up using the upgrade to give it an extra animation or different appearance. But just a waste of time and effort IMO.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Oct 28, 2009 11:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

shit...

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Oct 29, 2009 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

how do weapon upgrades work? i tried giving them a new weapon and game crashed... so
I am assuming i did something wrong. lol.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Oct 29, 2009 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
how do weapon upgrades work? i tried giving them a new weapon and game crashed... so
I am assuming i did something wrong. lol.

your upgrade must have a primary and a secondary, and they must have exactly same weapon

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Thu Oct 29, 2009 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

The parent building must have Upgrades=x and the upgrade must have PowersUpBuilding=ORIGINALBUILDING and PowersUpToLevel=x where x is a number. Here's my codes:
Code:

[NALASRUP]
Image=NALASRUP
UIName=Name:NALASRUP
Name=SovietSentryGunUpgraded
BuildCat=Combat
Prerequisite=NALASR,NACNST
TechLevel=1
Adjacent=4
ROT=10
Sight=7
AIBasePlanningSide=1;gs0forGood,1forEvil
Cost=1000
Primary=VulcanUP
HasRadialIndicator=true
ConcentricRadialIndicator=false ; true
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
PowersUpBuilding=NALASR
PowersUpToLevel=1
AntiInfantryValue=25
AntiArmorValue=0
AntiAirValue=0


I also made AIs build them by adding them to the SovietBaseDefenses list. Of course, this upgrade is special: for some act of a higher and omnipotent power, a miracle has made this upgrade fire its weapon without having to put down a Secondary. O_o

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Oct 29, 2009 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
a miracle has made this upgrade fire its weapon without having to put down a Secondary. O_o

o rly? i want to se what the pro modders comment that
I have read so many times that its impossible, and I never succeed with that when I was trying

Quote:
I also made AIs build them by adding them to the SovietBaseDefenses list
great idea. never thought about it

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