Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 7:11 am
All times are UTC + 0
IE
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [40 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Oct 24, 2009 3:46 am    Post subject:  IE Reply with quote  Mark this post and the followings unread

So there are two problems I am bothered by at this moment :

1: IE. EIP:00B964A0

2: What is the string name for the little text above the loading bar on the battle loading screen(NOT THE GAME LOADING SCREEN). I have seen other mods incorporate this while Westwood left it blank... EX: Loading..., Loading Star Strike v1.1..., Now Loading..., Please Wait...

3: How do you make a survival mod map? All I need is the House name, when I set the invading house to be civilian, MY units don't automatically defend from it... like it is insignificant or something (Which is NOT for I used Rhino tanks and all that...).

4: I have noticed that some infantry sequences or SHP vehicles move a bit too fast and acts out its anims way too fast, how do I slow that down?

So, as you have noticed, I have not been online for a long time due to me not having internet installed in my newly bought house... Well, thanks for at least reading this!

Back to top
View user's profile Send private message
SuperMario949
Jumpjet Infantry


Joined: 24 Jun 2008
Location: you know it

PostPosted: Sat Oct 24, 2009 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

1-dont know,related to the map your playing or the last change you made.

2-use xcc mixer's string editor and search for that word you find to the right of the tool bar,it's case sensitive,also dont forget the space(e.g if it says game loading then that's all,but Game Loading is different).

3-make the invader any but the civilian,as it's hard coded that way i think,make it a new house that has it's side and mother set to some normal team (nod and russia for example).

4-this is because your PC is fast,press ESC and slow the games speed a bit.

_________________
if you need help shpping,voxeling,doing 3ds,just call me on sm.949@hotmail.com

Back to top
View user's profile Send private message Skype Account
Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Oct 24, 2009 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Use an ini checker (forgot who made it) one your inis. If it was the map, and especially was a custom map. Then your out of luck for easy location of error.

Back to top
View user's profile Send private message ModDB Profile ID
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Oct 24, 2009 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

1: Yes it was a mission map but I made it myself... I wish DTX were here...

2: No, I mean like the SIDE's loading screen, which is supposed to be blank or you press Enter a lot of times on the side's briefings.

3: I tried - any countries will make an IE. JP will not attack either. And you can't make new houses in Skirmish.

4: No, normal infantry is normal, but new infantries and SHP vehicles do it sometimes.

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Oct 24, 2009 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Because fixing an internal error DOES require you to ask someone to decode it. There was a time not too long ago were we didn't have the entire game decoded and people found these issues by simple testing of one thing at a time. While it was slow and time-consuming, it works.

2. XCC Mixer --> Launch --> XCC String Table Editor --> Red Alert 2 / Yuri's Revenge --> Search: Loading
The main screen "Loading" is the same as the one used in Skirmish loading screens.

3. Open up a survival map and look yourself. That's not against the rules. It's how we figured out how to do singleplayer campaigns - from Westwood.

4. http://modenc.renegadeprojects.com/WalkRate For your vehicles.
New infantry should play their animations just as fast as regular infantry do. It's all played at the same speed. More information on "faster" is needed.

I helped someone who could have easily found all of this by using Search. Guess I'm a hero now. Go me!

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Oct 24, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can totally decode a non-existent except.txt but judging by the EIP, it's an NPatch error.

Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sat Oct 24, 2009 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

To m7: yes...yes... you are quite the modder... I guess I won't use the loading thing cause it won't fit against my glslmd.shp, and I'm too lazy to change that... What was that about single player...? Never mind, so do I just add a simple house that is allied with itself??? I'll try the WalkRate thing, but ModEnc said it to be on rulesmd.ini, that is... right... right?

To DTX: yes, it is NPatch, I wish I'm a programmer but I am sadly not. Here is the whole except.txt, hope something pops out. I could even give you that mission I made if you want to look at it.



except.txt
 Description:
IE

Download
 Filename:  except.txt
 Filesize:  25.03 KB
 Downloaded:  74 Time(s)


Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Oct 26, 2009 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Also, for some reason, I can't find Deezire's Guide anywhere... even ModEnc's extra link to download was broken... some one give me the correct link please?

Back to top
View user's profile Send private message
Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Oct 26, 2009 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
Also, for some reason, I can't find Deezire's Guide anywhere... even ModEnc's extra link to download was broken... some one give me the correct link please?


You're in luck. I downloaded the entire INI guide a long time ago.

It's somewhat old (2-3 years?) and some of the information is inaccurate compared to what's on ModEnc, but it's all here.



TheGuide.zip
 Description:
The DeeZire INI Guide. Read at your own peril.

Download
 Filename:  TheGuide.zip
 Filesize:  447.05 KB
 Downloaded:  135 Time(s)


Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Oct 26, 2009 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks man, also, why does PrismSupport sometimes destroy 2000 strength vehicles with just a shot? The vehicle had DeathWeapon=WeakNukePayload and blew up...

Back to top
View user's profile Send private message
Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Oct 26, 2009 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

That's usually a map tweak.

PrismSupportModifier= is usually set to only 150% of damage (far weaker than the campaign maps). In campaign maps its set far higher.

I'm assuming you are playing a retail mission in this yes? PrismSupportModifier= from rules.ini is recognized and held to in Skirmish and other modes.

Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Oct 26, 2009 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll check...

Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Oct 26, 2009 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

nope, under [General] there is no PrismSupportModifier...

Back to top
View user's profile Send private message
Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Oct 26, 2009 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Search rulesmd.ini for PrismSupportModifier=

It's in [General] as part of Prism Cannon control.

Are you checking the maps for it? Or what?

Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Oct 26, 2009 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

The map has nothing while Rulesmd.ini has 150%...

Back to top
View user's profile Send private message
Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Oct 26, 2009 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

That's curious then. So why would it be having such a disparity? (Warhead tweaks?)

I know it is related to the map as why 2 Prism Towers will kill an Apocalypse (even when you buff its health to over 9.......2000)

Back to top
View user's profile Send private message
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Oct 26, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's a known bug, it can't read the value from the map, so does absolute damage, it's fixed in Ares. other than that, you'll have to fix it yourself by re-stating the value in every map.

_________________
MIdAS - Turning wages into beer since 2002

Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Oct 26, 2009 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, that is relatively easy since it is just a champaign... any ideas on the other problems?

Also, I made an upgrade for GAGAP to make it have Stealth Generator, but when I put GapGenerator=no and StealthGenerator=yes and StealthRadiusInCells=10 it still is a gap generator when upgraded... any ideas?

Code:

[GAGAPUP]
UIName=Name:GAGAPUP
Name=AlliedGapGeneratorUpgraded
Image=GAGAPUP
BuildCat=Combat
Prerequisite=GAGAP,GACNST
GapGenerator=no
GapRadiusInCells=10
SuperGapRadiusInCells=20
CloakGenerator=yes
CloakRadiusInCells=10
TechLevel=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0;gs0forGood,1forEvil
Cost=1000
PowersUpBuilding=GAGAP
PowersUpToLevel=1

Back to top
View user's profile Send private message
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Oct 27, 2009 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Another IE...

This IE was caused in a mission I made when tons of chrono reinforcements started to appear and attack one another...



trn04tmd.map
 Description:
Map, there is also that IE when you destroy any buildings in the North-East corner.

Download
 Filename:  trn04tmd.map
 Filesize:  237.2 KB
 Downloaded:  71 Time(s)


except.txt
 Description:
IE

Download
 Filename:  except.txt
 Filesize:  29.46 KB
 Downloaded:  80 Time(s)


Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Oct 27, 2009 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Hoorah for NonsensePatch generated IEs. You're out of luck. Nothing even remotely readable in any.

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Oct 27, 2009 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, again, i know nothing of YR but its its a var pointer for the new *CellSpreadTable no?

Perhaps you should keep a NPatch IDB...

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Oct 27, 2009 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not decoding NonsensePatch. It's too much work and half the time, I don't get a half-readable except. Not even the stack is usable.

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Oct 27, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Err, it is #Tongue

Just get your normal YR IDB, export IDC script, make NPatch database, run said IDC script, now it has everything you need.

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Oct 27, 2009 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

LIES. It's not usable enough. #Tongue

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Oct 27, 2009 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems like Hyper knows how to do it. You should do it Hyper. :p

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Oct 27, 2009 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh get out! #Tongue

Back to top
View user's profile Send private message
wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Oct 27, 2009 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

PD said he made a syringe for it and said he would release it soon....

about a year later he still hasnt released it and i doubt he even has it.

Back to top
View user's profile Send private message Send e-mail Visit poster's website
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Oct 27, 2009 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread


Back to top
View user's profile Send private message
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Tue Oct 27, 2009 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
PD said he made a syringe for it and said he would release it soon....

about a year later he still hasnt released it and i doubt he even has it.


Really?



what the hell have I been testing for the past christ knows how long?

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Oct 28, 2009 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Meh, i has something you lot dont, a Ares for TS, try and find that build #Tongue

Back to top
View user's profile Send private message
Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed Oct 28, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting Surprised.

Back to top
View user's profile Send private message Visit poster's website Skype Account
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Oct 28, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
Meh, i has something you lot dont, a Ares for TS, try and find that build #Tongue


it'd be a start if you could find something I gave a ztype about before you tried taunting me with it.

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Oct 28, 2009 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to see an Ares for TS with neat features. I'm sure that Hyper has it. It's just a matter of him letting others test it or use it.

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Oct 28, 2009 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

He has HyperPatch. It's no Ares.

Please Hyper. #Tongue

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Oct 28, 2009 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread

MRMIdAS, im no idiot, grow up, it was a joke.

I do actualy have a very early version of pd's debugger, that i was gonna use for the base of HyperPatch, though i like assembly over C++, but im considering porting in the future.

Back to top
View user's profile Send private message
MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Oct 28, 2009 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
MRMIdAS, im no idiot, grow up, it was a joke.

I do actualy have a very early version of pd's debugger, that i was gonna use for the base of HyperPatch, though i like assembly over C++, but im considering porting in the future.


well you obviously missed my joke.

do keep up.

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Oct 28, 2009 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then i did, my bad, i did post at 1:30 in the morning...

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Oct 29, 2009 4:49 am    Post subject: Reply with quote  Mark this post and the followings unread

If I get off my ass and contribute to Ares, I'll help you with TS.

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Oct 29, 2009 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blue Moon?

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Oct 29, 2009 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. It appears so.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [40 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2153s ][ Queries: 13 (0.0115s) ][ Debug on ]